MegaPixel Posted October 27, 2005 Share Posted October 27, 2005 MAX 8 - MR 3.4 - Backburner 3 Has any one else done any network rendering through Backburner reusing the Photon Map and Final Gather map? When I submit the rendering job in the backburner dialog, I get some kind of can't find file issue. It goes away if I select the Rebuidl option for both maps. I'm trying to do whatever I can to improve frame times on the render farm by using these files but so far, I can't do it. Anyone have any suggestions? Also, I'm questioning the performance gain by reusing the map files. I ran another render of this scene this morning reusing the Photon map and Finbal Gather map and saw little if no render time improvement at all. The scene still had to calculate the final gather pass. Am I doing something wrong here? Thanks - Mega Link to comment Share on other sites More sharing options...
abicalho Posted November 1, 2005 Share Posted November 1, 2005 Hi Mega, You need to treat them as maps. Make sure they can be found just as any bitmap does. Link to comment Share on other sites More sharing options...
MegaPixel Posted November 1, 2005 Author Share Posted November 1, 2005 That's what the "Include all maps" check box is for in the Network render dialog. With max 8, it should say "Include all assets". I've even copied the map files to a visible path on the network and "unc'd" the paths to them. The farm pc's still will not use these files. There are many posts in the Autodesk MAX forums that seem to cooberate this issue. Don't you still work for Autodesk Abicalho? Link to comment Share on other sites More sharing options...
abicalho Posted November 2, 2005 Share Posted November 2, 2005 I still work at Autodesk, but on a different line of products. Sorry I cannot help you further. Link to comment Share on other sites More sharing options...
svan3d Posted March 4, 2010 Share Posted March 4, 2010 (edited) I have the same problem in 3ds max 2010! I create a renderjob with include maps checked, but the netrender doesn't use the precalculated .fgm file from the zipped renderjob.(zip contains it). Edited July 29, 2011 by svan3d Link to comment Share on other sites More sharing options...
Justin Hunt Posted March 4, 2010 Share Posted March 4, 2010 I have had absolutly no problem at all with this. Be sure that the maps are saved to a folder ALL machines can see. Be sure that the path is correct in the render dialogue Can you render through max on the render machines? ie can the individual machines see and load the maps? jhv Link to comment Share on other sites More sharing options...
svan3d Posted March 4, 2010 Share Posted March 4, 2010 (edited) The include maps function is checked on netrender so all the maps should loaded from the packed zip file. Edited July 29, 2011 by svan3d Link to comment Share on other sites More sharing options...
Justin Hunt Posted March 5, 2010 Share Posted March 5, 2010 are you sure the fg and P maps are included? I was under the impression that "Include maps" only does texture maps jhv Link to comment Share on other sites More sharing options...
svan3d Posted March 5, 2010 Share Posted March 5, 2010 I use only Final gather, and it's included. Link to comment Share on other sites More sharing options...
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