Jump to content

Normals in viewport?


M_Jaco
 Share

Recommended Posts

I have a weird problem; at times out of the blue my scence appears in the viewport like if the normales were flipped, but when rendered even without 2 sided materials, its fine.

Is there any setting that toggles the way the normals appear in the vieport

I am using VIZ 5

See attachments

Thanks

Link to comment
Share on other sites

It is not a problem, only irritating :cool:

 

The shaded viewport view is pure an indicational function and not based on facts for your normals. It's well known that this is a nasty issue for visualizers because you want to check the uv's on your bricks etc if they are correctly placed without having to test-render, but the shaded views could use an update, definetely....

 

Also, some plugin-renderers are affecting the shaded views. Brazil for example sometimes leave a bright green glow all of a sudden in the 'smooth+highlights' viewport....

 

Dennis

Link to comment
Share on other sites

Tim, it’s a drop better with force 2 sided on, but still looks like flipped normals.

I just realized that in camera view its fine, does anyone have a solution? Or is the solution like Dennis said “the shaded views could use an update, definitely”

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...