STRAT Posted October 28, 2005 Share Posted October 28, 2005 Hi guys I'm making a couple of images for bill-board advertising. as an example of one i'm doing right now - the client wants one of my photomontages on an advertising board of 6.5 meters wide. no probs. i re-render my model at 15000 pixels wide @ 72 dpi standard. this equates to about 6.5 meters long @ 60 dpi. but the problem is the backround image i'm photomontaging into. the backround was a photo i took at 5 megapixels. no way on earth this can be digitally blown up. even if i print the photo out nicely and re-scan it into the computer at a high res i still have to re-size the thing and the whole process still looses so much quality. any suggestions for this problem? considering i dont really want to lower my render image quality too much down to match the photos. else it'd be pointless rendering at high res in the first place. Link to comment Share on other sites More sharing options...
STRAT Posted October 28, 2005 Author Share Posted October 28, 2005 looks interesting. D/Ling now Link to comment Share on other sites More sharing options...
dbarc Posted October 28, 2005 Share Posted October 28, 2005 Strat - Isn't your viewing distance going to be roughly proportional to the image size - ie if it were an A4, you view it a foot away from you and if it's 6.5 metres you're likely to be alot further back? I'm just wondering whether you need to go that big. Our images are regulary added to boards 20 feet wide and over and we only render 4000 across which works fine because of the distance they're viewed from. Anway, I did look into increasing the res of an existing image a while back trying various PS plugins and the best method I came up with is to simply increase the image size in PS in small incremental steps (say 10% each time) until you reach your target res. Link to comment Share on other sites More sharing options...
STRAT Posted October 28, 2005 Author Share Posted October 28, 2005 TDD - nice plug that, but pretty limited. DB - yeah, i agree. i'd normally send large res prints like this out at 20 or 30 dpi, but the client and printers insisted on it being at least 60 dpi. the trouble is that the bill board will be in a highly public area at ground level, so peeps will be wondering right up to it. about scaling up the image in small increments? say, thats a good i dea. didnt think if that. i'll give it a try right now Link to comment Share on other sites More sharing options...
STRAT Posted October 28, 2005 Author Share Posted October 28, 2005 hmmm, incremental sizing doesnt do much really. a half decent method i just tried was to size up the photo to like 25000 pixels wide, then down size it to 15000. but still not really acceptable. Link to comment Share on other sites More sharing options...
chutti Posted October 28, 2005 Share Posted October 28, 2005 Hi.. you can go to a photo lab and printout your back ground photo at 20 inch x 30 inch then you can drumscan this photo to 900 resolution or higher to your needs that may help. Link to comment Share on other sites More sharing options...
JamesTaylor Posted October 28, 2005 Share Posted October 28, 2005 how about, uping the resolution of your original image to an approdiate DPI say 1000dpi but without altering its size, afterwards you then resize the image to 6.5m creating an end result that is at 60dpi. i don't know if this will make any difference but i guess that since you are creating a highly detailed of the original by uping its dpi the resize should have better information to reinterpolate the pixals when enlarging? just a thought, James Link to comment Share on other sites More sharing options...
Simon Moir Posted October 28, 2005 Share Posted October 28, 2005 http://www.imaging-resource.com/SOFT/GF/GF.HTM Link to comment Share on other sites More sharing options...
IC Posted October 28, 2005 Share Posted October 28, 2005 I'd just accept the inevitable and reduce the size of your render. No matter what you do to the bg photo, it's going to look wrong behind a 15,000 pixel render (imho). Link to comment Share on other sites More sharing options...
DennisHolland Posted October 28, 2005 Share Posted October 28, 2005 Here comes the limitation of digital photography.... It would be no prob at all using anologue but that is not really relevant here. If your boardproducer is a prof. he should have 'rip-sofware' in his big printer, like Matan Termal Transfer System (MTTS) to deal with this issue in large scaling renders. Deliver your renders in layers, let him rip the background and have it pasted in ps at the correct coordinates, bring along a lower res result as a guide...done. I do it and it looks great. Even when his billboardprinter is set on 50 DPI you're looking at a fairly sharp printed billboard... Dennis Link to comment Share on other sites More sharing options...
dbarc Posted October 28, 2005 Share Posted October 28, 2005 I'd just accept the inevitable and reduce the size of your render. No matter what you do to the bg photo, it's going to look wrong behind a 15,000 pixel render (imho). From experience I tend to agree - We recently produced a very hi res aerial image of a business park montaged into an aerial photo. We did render at 16000 across ..but then ended up adding noise and blur to the CG stuff in order to match visually with the photograph. It still looked great because people expect photos to be slightly blurry blown up - but it did call into question whether we needed to go that high res in the first place. Just bought some of your trees off Turbosquid by the way Strat.. Link to comment Share on other sites More sharing options...
STRAT Posted October 28, 2005 Author Share Posted October 28, 2005 Just bought some of your trees off Turbosquid by the way Strat.. weeeeeeeeeeeee! cool, thank you Link to comment Share on other sites More sharing options...
bjornkn Posted October 28, 2005 Share Posted October 28, 2005 You should check out Genuine Fractals. It's absolutely amazing how good the quality is when blowing up digital images. I often render at half size and then use it to enlarge it, which often makes it look better than if I render at full size, and it blends better with back/fore-ground. Link to comment Share on other sites More sharing options...
CHE Posted October 28, 2005 Share Posted October 28, 2005 Hi Strat, Photo Zoom might be what you are looking for. Check it out. http://www.benvista.com/main/content/content.php Link to comment Share on other sites More sharing options...
the.3dsmax.blogger Posted October 28, 2005 Share Posted October 28, 2005 ... the best method I came up with is to simply increase the image size in PS in small incremental steps (say 10% each time) until you reach your target res. Best ? I dont think so.. With each small resize you would be adding generation loss. the kind of blurring that happens when PS interpolates pixels upwards. One single resize is best compared to multiple small resizes. IMHO Link to comment Share on other sites More sharing options...
Jeff Mottle Posted October 28, 2005 Share Posted October 28, 2005 Here's another one for the mix http://www.fredmiranda.com/shopping/SIpro Link to comment Share on other sites More sharing options...
STRAT Posted October 28, 2005 Author Share Posted October 28, 2005 cheers fellers. great response. the one CHE mentioned is fantastic. a m8 suggested it to me too. Link to comment Share on other sites More sharing options...
mtutaj Posted October 28, 2005 Share Posted October 28, 2005 take a look at gf printpro.. I have used it in the past and does a pretty good job.. I'm looking for the link hope this works, can't seem to find the product page anymore http://www.digitalriver.com/dr/v2/ec_MAIN.Entry10?xid=15628&PN=1&SP=10023&V1=641634&CID=132656&CUR=840&DSP=&PGRP=0&CACHE_ID=132656 Mike Link to comment Share on other sites More sharing options...
mtb0506 Posted October 28, 2005 Share Posted October 28, 2005 What would happen if you were to render just the background image at the desired resolution? would there be a loss in quality? Link to comment Share on other sites More sharing options...
STRAT Posted October 28, 2005 Author Share Posted October 28, 2005 What would happen if you were to render just the background image at the desired resolution? would there be a loss in quality? yeah, of course there would, hence the post rendering out the backround image at the desirered res is exactly the same as blowing it up in photoshop - if the photoinfor aint there in the first place you can't just have the computer 'invent' it by rendering or sizing it bigger. Link to comment Share on other sites More sharing options...
VCRUPI Posted October 28, 2005 Share Posted October 28, 2005 I'd have to agree with using Photozoom. It has done wonders for me in the past with billboard size renderings. Good luck! Link to comment Share on other sites More sharing options...
4DM Posted October 28, 2005 Share Posted October 28, 2005 I don't see the problem - you're going to be looking at a billboard from 15 yards (metres) across the street. Walk right up to it and you'll probably see the individual dots. Large scale printers have RIP software to interpolate the image anyway. If you're really concerned, get some 5"x4", or larger, analogue photos done and scan them at really high res. But the advice about resizing in Photoshop in one step is good. Not small increments. In the end the only person who would notice anything amiss with the image is you. The public are still going to buy the overpriced apartments anyway. Or not. But the photo quality of the background won't make a blind bit of difference either way! Cheers, D. Link to comment Share on other sites More sharing options...
jcorpe Posted October 29, 2005 Share Posted October 29, 2005 Something else to consider would be using an LVT film recorder and then drum scanning the image. Might be worth looking into. I haven't had any real experience with it but the last time I was at IVEY, the guys there told me Starbucks brought in a small digital image and they blew it up for a large sign quite effectively with the above process. http://www.ivey.com/ivey/pdf/lvt.pdf Link to comment Share on other sites More sharing options...
Ernest Burden III Posted October 29, 2005 Share Posted October 29, 2005 I think the suggestions of printing and scanning the image are flawed because they create a third-generation result. Your image is already digital--going analog theb cack to digital does not make sense to me. This billboard thing has come up with my work recently, too. I looked into the base position--a photo negative as an image source. The most common format is 35mm film, though many pros use 2 1/4". But we are low-rent types, by nature, so let's stick with the trusty 35mm. What exactly is the effective 'dpi' of film? Remember, it has grains of chemicals to capture light--it is not capable of infinite detail. What is the corelation to pixels? What I found is that a 35mm negative is capable of a resolution at best of about 6000 x 4000. Now that is analog color, which a CCD isn't. So you cannot get resolution better than that no matter what you do. That makes the negative about 20 - 24MP, while your digital photo is 5MP. So you still have a ways to go, but you simply cannot create data that isn't there. The fractal enlarger does a good job, I have heard, at enlarging in a visually pleasing way--but it cannot create what wasn't there before. You are best simply working with the digital file directly. Start by bumping it up to 16 bit before the enlarge, if memory allows. You can go back to 8 bit afterwards, but it will allow for better transitions in the enlarging. It may not work, though. One way to make the best of an enlarged digital is to use unsharp mask to clean up edges. The trick is to not apply it over the whole image. There is a technique where you make a mask by 'find edges' the blur that and force black/white to result in a mask that focuses on mostly the edges. Otherwise you will sharpen all the noise in the image which will defeat the purpose. Link to comment Share on other sites More sharing options...
DennisHolland Posted October 29, 2005 Share Posted October 29, 2005 While we are dealing with the issues of sharpest quality on a very large scale, the following... I had a job to do (modelling and rendering, 2 weeks ago) of a free-style greenhouse, needed to make a kingsize sticker at width 1.20 mtr x 3.30 mtr. The client wanted me to slice it up and paste the slices on the front steps of a stairway so it looked like there were no stairs at all until you walked upon it. The final result will be very cool, i'll post a digi-shot of it later since the exhibition opening is next week (nov. 09) This has almost nothing to do with this thread but i had to deal with high-res AND great quality preserved as well... The printer wanted it at 65/72 DPI minimum so in pixels I had to render it at appr. 8500 px height, actual render was done at 8995 maximum resolution in Vray. Printer used the Matan Termal Transfer System to print the large sticker and the quality was very nice, exept for the sky which was a 3500 pixels width jpg, uncompressed. I decided to grab the PDF (230 Mb, CMYK high quality print, converted by printer) and deleted the sky in Photoshop. I used the method, posted by me in the first page of this thread, and the result was quite high-end...yet complicated. I like to know a more simple way but it seems that there is no real option for these productions then all of the mentioned above as a middle of the road option. There should be a better way, or more professional... Dennis Link to comment Share on other sites More sharing options...
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