gfa2 Posted October 28, 2005 Share Posted October 28, 2005 I think I like these Metropoly people. I like how they interact with the GI. They aren't for close ups though. This rendering is for a military housing project so the "architecture" isn't exactly spectacular...but c&c welcomed. Link to comment Share on other sites More sharing options...
CHE Posted October 28, 2005 Share Posted October 28, 2005 Yes, they look nice. However, they usually bring the file size up considerably (8Mb to 150MB for example). Also, you can crash your system or experience long loading times if you save a file that contains more than 8-10 meshes and try to open it again. My work around this problem is to set up a separated file with the meshes positioned in the right places and save it. Then merge the file into my main scene for rendering without saving. It is kind of a pain in the neck. I wish they could optimize them a bit more. They do look nice though. Link to comment Share on other sites More sharing options...
Allen Posted October 30, 2005 Share Posted October 30, 2005 Outstanding look. The kids match wonderfully in the scene. I'm using AXYZ Design's low poly figures - have no issues with render time...but you're right about not getting too close to them... Link to comment Share on other sites More sharing options...
Devin Johnston Posted October 31, 2005 Share Posted October 31, 2005 Have you used any of the Metropoly people in an animation yet? We just purchased their entire pre rigged set of people along with the MOCAP data but I haven't actually used them yet and durring some tests I've found that the meshes of the people tend to deform in unusual ways making them look funny. Link to comment Share on other sites More sharing options...
gfa2 Posted October 31, 2005 Author Share Posted October 31, 2005 I haven't yet...but I was looking forward to trying them in animations. I've seen some animation that used them and I thought they looked pretty cool. That whole thing with rigging and/or using pre-rigged people is going to be a new adventure for me, but is sounds like fun. Link to comment Share on other sites More sharing options...
ShaunDon Posted October 31, 2005 Share Posted October 31, 2005 We rigged a bunch of metropoly people for an animation last year and I thought they looked great, though we didn't end up using them due to time constraints. If rigged correctly and animated with mocap data they can look remarkably real, moreso even than those stills as I feel like a lot of the poses are pretty stale. Almost as bad as RPC. ;-) Case in point the kid in the foreground looks exceptionally akward with his t-rex arms. As long as you can position them in your scene such that you can't make out their monkey faces, these dudes are definitely the way to go as far as people content. Shaun Link to comment Share on other sites More sharing options...
Devin Johnston Posted October 31, 2005 Share Posted October 31, 2005 I looked at these people for a long time before I purchased them; one of the reasons was that I don't now squat about animating people. I thought that using them would be as easy as dropping them in a scene, linking the MOCAP data and hitting render; it's a little more involved. Problem is the tutorials that come with them don't go into any great detail about how to fix problems when the mesh and MOCAP data comes together. Link to comment Share on other sites More sharing options...
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