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textures not showing in viewport


Bugga_Guy
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I got an odd problem with max 7. When I load a texture map it will not show in the viewport, but oddly when I render a frame the texture renders in the image. I made sure the images are small enough, uvw modifer is added, and that display all textures in the "view" toolbar is set. when I click the "show map in view port" the object changes colour to a grey - but will not show the texture map.

 

I never had this problem before. Can anyone help?

 

Thanks in advance..

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Sounds like you need to click the "Show material in viewport" button (which is the little box with a checker pattern on it in the material editor). It's also an option under the material pull down menu in the material editor.

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no this seems to be something more serious than it sounds. I know all about the "show material in viewport button", when I click it the 3d shape just turns greyish white- but when I render I see the texture map, I know I have seen this with large texture maps 2500 pixels and up, but the textures I am using are small 500 pixels or less. I tried the configure menu - forcing 2 sided didn't help either.

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Gary, you are dead on about the Open GL. I tried changing the configuration in the choose driver set up and it works! I just can't figure out if I had it set up like this before and something caused it to deviate, or I mistaken somehow and selected Open GL..

 

Thanks Big Time! I owe you a beer.

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