Mansoor Posted October 30, 2005 Share Posted October 30, 2005 Hi Everyone im new here And i thought this would be a good forum for me to find some good house building tutorials. Do you guys have any? or have you made any which i could use?. I have done google searches and asked people on other websites, but none are no use for me because im new to 3d max so i need something with alot of help. Hope you can help. Thanks Link to comment Share on other sites More sharing options...
DennisHolland Posted October 30, 2005 Share Posted October 30, 2005 Building a house in Max (same as modelling an airplane or telephone) starts in the beginner-section. try to google for some beginner level '3D modeling in 3DsMax' or go to: http://www.tutorialized.com/tutorials/3DS-MAX/Modeling/1 for a quick start in modeling. Pick an easy one. Try to get familiair with splines, boxes, polygons, vertices etc and learn to think in viewports...then learn to scale your scenes and all. But, first things first and learn the Max interface, functions, renderdialogue, materialeditor(+settings), type of lights (+settings) etc. Dennis Link to comment Share on other sites More sharing options...
ovzoc Posted October 31, 2005 Share Posted October 31, 2005 What do you need exactly? Plans of houses or how to create a building in Max? If you are talking about plans then you can start by measuring your own room and start model it. Be more precise about what you need and we are glad to help!! Link to comment Share on other sites More sharing options...
archithead Posted October 31, 2005 Share Posted October 31, 2005 i also have been looking for a good tutorial for something like what i think he is. there is no good tutorial on the net showing the process for taking a cad file and turning it into a 3d model. you know? a step by step type of thing, showing the preferred methods. i am not going to patch model a house like i would an audi tt. am i going to use the autocad splines and extrude them(similar to maya)? no tracing the freaking lines. there has to be a preferred way. show me. step1 - importing the autocad file & organizing it in 3d. step 2 - how to most accurately draw the trim/walls. etc... what i see is alot of making little rooms from scratch with flipped normals, evermotion furniture and vray. that is fine to hone your rendering technique. how about from real measured drawings? sure you can make the model in autocad, but what fun is that. no more pumping cad. 2d is enough! sorry to make the tone of this negative, but he hit the nail on the head. or is it that you dont want to give up the trade secrets... hmmmm. Link to comment Share on other sites More sharing options...
ovzoc Posted November 1, 2005 Share Posted November 1, 2005 1. You need a set of drawings of the house(plan view,elevations, sections etc) 2.Go to max to Customize-Units setup- Choose your units to match with the ones with the drawing. 3.Go to File-Import and choose your plan view to import (make sure top view is activated). 4. Start drawing the walls with splines without curves (Create-shapes-line) and make sure that snap is on with endpoints activated.After that you extrude the walls and it is your choice how you are going to continue.You can make an editable poly and via extruding,cutting and generally modelling you can make your openings for doors windows etc. This is a few first steps to begin modelling a house in max.I am using Autocad for modelling 3d houses so if I said something wrong please excuse me! Hope this helps. Always when you have a question in MAx about how I do this and that... you can aaaaalwaays RTFM! It has a lot of info in there! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now