esilvis Posted November 2, 2005 Share Posted November 2, 2005 hi I imported an xfrog model into max, as you can see by the attached image the leaf mapping is wrong. Any thoughts on how to correct this. Thank you Eric Link to comment Share on other sites More sharing options...
oluv Posted November 2, 2005 Share Posted November 2, 2005 did you try to flip the leaf-map vertically? maybe this can help. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted November 2, 2005 Share Posted November 2, 2005 i don't know the answer, but the image made me laugh. Link to comment Share on other sites More sharing options...
esilvis Posted November 3, 2005 Author Share Posted November 3, 2005 Hi, Flipping the leaf map verically in PS did the trick. Seems the xfrog to max importer might have missed a step?? I would have to flip the maps for all the trees I bring into max. Thanks Olaf Travis... I looked all day for the moon gravitational pull settings in max...lol Thanks Eric Link to comment Share on other sites More sharing options...
nisus Posted November 5, 2005 Share Posted November 5, 2005 haha! Funny! otherwise, rotate the map in max... W = 180 ;-) nisus ps: can you upload some images that you made with Xfrog, pls? ;-) Link to comment Share on other sites More sharing options...
3DArchitecture Posted November 5, 2005 Share Posted November 5, 2005 You can flip/rotate it in the material editor. Link to comment Share on other sites More sharing options...
oyie Posted November 6, 2005 Share Posted November 6, 2005 i also got some problem using xfrog in vray.got so many warning on uvw mapping and it will render for many hours for just a single tree. Link to comment Share on other sites More sharing options...
esilvis Posted November 9, 2005 Author Share Posted November 9, 2005 hi, I tried flipping, mirror, and what ever else I could think of in the map editor...didnt quite work.Map did not show up in rendering. Xfrog materials translate into Max as a multi-sub map, diffuse-rgb tint with an opacity map leaf image. Best work around I found was flipping the map in PS, then asssigning that to the multi sub maps. Not sure if that is the best solution but it works. Nisus, I'll look around a see if I can find some images using xfrog trees. I have done some test shots...overhead is pretty big using xfrog models. Xtune helps to cut that down. aquatic image uses xfrog trees. single tree image is an xfrog model rendered with vray free. Just started gettng into vray free... Thanks Eric Link to comment Share on other sites More sharing options...
esilvis Posted November 9, 2005 Author Share Posted November 9, 2005 aquatic image... Link to comment Share on other sites More sharing options...
Gander0 Posted November 10, 2005 Share Posted November 10, 2005 I know this isnt a C and C forum, but i would consider changing your sky. Nice though Link to comment Share on other sites More sharing options...
nisus Posted November 25, 2005 Share Posted November 25, 2005 Hi All, FYI: these trees and shrubs are Xfrog: http://www.ams.be/sitev2/public/en/ProjListB.asp?ProjTekst=Cappellen&ID=256&tot=1&nr=1&Land= http://www.ams.be/sitev2/public/en/ProjListB.asp?ProjTekst=vaddenhoek&ID=261&tot=1&nr=1&Land= rgds nisus Link to comment Share on other sites More sharing options...
oluv Posted November 25, 2005 Share Posted November 25, 2005 i also got some problem using xfrog in vray.got so many warning on uvw mapping and it will render for many hours for just a single tree. this is normal in vray. it cannot deal with opacity-maps well. this is a known problem and can be also read in the chaos-forum. for vray it is better to use full-geometry trees like those from onyx and then instance them as vray-meshes. this way you can render hundreds even thousands trees in vray without any problems. as xfrog, speedtree, bionatics mostly base on opacitymaps they don't render well in vray. Link to comment Share on other sites More sharing options...
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