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xfrog - max


esilvis
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Hi,

 

Flipping the leaf map verically in PS did the trick.

Seems the xfrog to max importer might have missed a step??

I would have to flip the maps for all the trees I bring into max.

 

Thanks Olaf

 

Travis...

I looked all day for the moon gravitational pull settings in max...lol

 

Thanks

 

Eric

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hi,

 

I tried flipping, mirror, and what ever else I could think of in the map editor...didnt quite work.Map did not show up in rendering.

Xfrog materials translate into Max as a multi-sub map,

diffuse-rgb tint with an opacity map leaf image. Best work around I found was flipping the map in PS, then asssigning that to the multi sub maps.

Not sure if that is the best solution but it works.

 

Nisus, I'll look around a see if I can find some images using xfrog trees.

I have done some test shots...overhead is pretty big using xfrog models.

Xtune helps to cut that down.

 

aquatic image uses xfrog trees.

single tree image is an xfrog model rendered with vray free.

Just started gettng into vray free...

 

Thanks

 

Eric

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  • 3 weeks later...
i also got some problem using xfrog in vray.got so many warning on uvw mapping and it will render for many hours for just a single tree.

 

this is normal in vray. it cannot deal with opacity-maps well. this is a known problem and can be also read in the chaos-forum.

 

for vray it is better to use full-geometry trees like those from onyx and then instance them as vray-meshes. this way you can render hundreds even thousands trees in vray without any problems.

 

as xfrog, speedtree, bionatics mostly base on opacitymaps they don't render well in vray.

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