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Nicely done and these look 99% finished. The last 1% is just tweaking but, it will make your work sing. A few examples: the finishes (tile/grout joints, wood) are too uniform; the glass shower enclosure material appearance and edges are not quite there and the tile joints to the left and in the shower have issues; the lighting in the second image is too strong, especially at the door; and the mesh lower right corner of pic #1 has issues and the corners of the fixture (?) beyond, in the same pic, seem too square.

 

Your handling of and patience with the materials, lighting and details in these pics show you are ready for a much larger project. Go for it.

 

Well done!

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Very nice renders. Really like your use of shaders to create the materials. The lighting is , imho, beyond acceptable and down to style and preference for critique.

 

My only real critque is the corners are generally way tooo sharp/CG. Need to bevel the edges just a bit overall and the glass on the shower door needs a rather serious bevel 10-20% of the thickess on all edges, for 'reality' (and saftey in the real world)

 

Those are my thoughts...really it's a fine job ;)

 

WDA

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as I remember there's one omni, bit yellow color,100%, in the middle of the room, soft shadows 50% density,linear fallof. Then another volumetric lite yellow light, vith soft shadow behind the door to make the feeling of light in the hall and radiosity str. 85%, accu 50%, diff depth 2, stoch 300, min/max 30/70 and thats all

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