mskin Posted November 9, 2005 Share Posted November 9, 2005 I am manually poulating a scene with trees. is there a way to have them always face a camera? is there a way to quickly re-orientate them all so that they face a second camera? (3d max) thanks. Link to comment Share on other sites More sharing options...
STRAT Posted November 9, 2005 Share Posted November 9, 2005 use the 'look at' modifier Link to comment Share on other sites More sharing options...
Ray Posted November 9, 2005 Share Posted November 9, 2005 If you need to use multiple cameras, use the 'look at' modifier, as Strat said, but make the trees look at a dummy, which you can then link/unlink to several cameras in succession. Link to comment Share on other sites More sharing options...
ajvbochove Posted November 9, 2005 Share Posted November 9, 2005 Just type Billboard in your Help --> Tutorial Then you get a tutorial that's done with a max script. Link to comment Share on other sites More sharing options...
mskin Posted November 10, 2005 Author Share Posted November 10, 2005 Thanks guys, lookat did exactly what i needed it to do. Dummy was very useful because the cameras are about 30' off the ground. Thanks guys. Link to comment Share on other sites More sharing options...
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