chuck Posted November 10, 2005 Share Posted November 10, 2005 bulding modeled in sketchup by my roomate, he did a great job. i still need to figure out what i'm going to do with the grass, it's really bothering me. C&C welcome... chuck Link to comment Share on other sites More sharing options...
skala67 Posted November 10, 2005 Share Posted November 10, 2005 I think the grass looks ok...go along the edges of the pathways with the small grass brush tool in P-shop to give it some definition. also a little more contrast in your tree texture to match the rest of the image... Link to comment Share on other sites More sharing options...
gfa2 Posted November 11, 2005 Share Posted November 11, 2005 There is a lot of noise, especially in the shadows. Is that a Maxwell thing? Can you turn up the samples to smooth them out? I agree about the contrast on the tree's. Link to comment Share on other sites More sharing options...
Hao La Posted November 11, 2005 Share Posted November 11, 2005 nice imge, how long did you wait for these renders ? Link to comment Share on other sites More sharing options...
DennisHolland Posted November 11, 2005 Share Posted November 11, 2005 Hi Chuck, adjust your map after a testrender to see what could be improved...then colourcorrect or curve it properly before the final one. Also, there are a lot of good trees around, 3D. Looks much better with nice trees, same for the cars. Changing the ozone layer gives you better and sharper renders in Maxwell. Link to comment Share on other sites More sharing options...
chuck Posted November 11, 2005 Author Share Posted November 11, 2005 thanks for the replies... the first two images rendered for about 15-20 min on a dual xeon 3.4. i'll have to look into some other 3d trees, but the ones i use end up looking shoddy from the clip map issues. chuck Link to comment Share on other sites More sharing options...
DennisHolland Posted November 11, 2005 Share Posted November 11, 2005 Forget the clipmap, probably doesn't work in the new V1.0 as well otherwise NL would advertise with the bugfix. Take a look at this here for a start. Xfrog is a nice quality treemodeler and there are some free tryouts for Maxwell tests. They work fine but the polycount is somewhat high... http://web.inf.tu-dresden.de/ST2/cg/downloads/publicplants/ Good luck, Dennis Link to comment Share on other sites More sharing options...
Jason Matthews Posted November 11, 2005 Share Posted November 11, 2005 Looking good so far Chuck. besides the previous comments take a look at the saturation of the scene. Looks burnt out. Also there seems to be too much grass and sky. Try cropping it to have less grass. My eye immediatley went to the grass and how strange the pattern looked. It might be post process thing. Good luck. Please keep us posted. Link to comment Share on other sites More sharing options...
Scott Baumberger Posted November 15, 2005 Share Posted November 15, 2005 If you're not locked in, change the sun angle. Right now the sun is almost directly behind the camera, which is making the buildings look really flat. There are hardly any shadows anywhere on the bulding. If you can't change the light direction, then use a different tree because the lighting doesn't match as-is. The finish on the light poles is flat - it looks like they're floating in the scene a little bit. The glass in the background building to the left looks unnaturally dark. Also, and I say this everytime, think about shifting the camera so it's a 2-point perspective and definitely crop the bottom. Otherwise it's a great model, and it's exciting to see what people are doing with Maxwell already. Link to comment Share on other sites More sharing options...
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