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maxwell condos...


chuck
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Hi Chuck,

 

adjust your map after a testrender to see what could be improved...then colourcorrect or curve it properly before the final one. Also, there are a lot of good trees around, 3D. Looks much better with nice trees, same for the cars. Changing the ozone layer gives you better and sharper renders in Maxwell.

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Forget the clipmap, probably doesn't work in the new V1.0 as well otherwise NL would advertise with the bugfix.

 

Take a look at this here for a start. Xfrog is a nice quality treemodeler and there are some free tryouts for Maxwell tests. They work fine but the polycount is somewhat high...

 

http://web.inf.tu-dresden.de/ST2/cg/downloads/publicplants/

 

Good luck,

Dennis

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Looking good so far Chuck. besides the previous comments take a look at the saturation of the scene. Looks burnt out. Also there seems to be too much grass and sky. Try cropping it to have less grass. My eye immediatley went to the grass and how strange the pattern looked. It might be post process thing. Good luck. Please keep us posted.

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If you're not locked in, change the sun angle. Right now the sun is almost directly behind the camera, which is making the buildings look really flat. There are hardly any shadows anywhere on the bulding. If you can't change the light direction, then use a different tree because the lighting doesn't match as-is. The finish on the light poles is flat - it looks like they're floating in the scene a little bit. The glass in the background building to the left looks unnaturally dark. Also, and I say this everytime, think about shifting the camera so it's a 2-point perspective and definitely crop the bottom. Otherwise it's a great model, and it's exciting to see what people are doing with Maxwell already.

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