Guest nazcaLine Posted November 10, 2005 Share Posted November 10, 2005 how do i animate water? i make a pool, make a plane to serve as water. make the basic water material, , raytrace reflection with bump map (basically) . now what do i do? Link to comment Share on other sites More sharing options...
lambros Posted November 10, 2005 Share Posted November 10, 2005 one option is to put a noise map in the bump slot and animate the map. You could also try to use a mix of noise and wave maps. Another option is to use displace on the plane (it should have sufficient number of polugons though). Put a noise/wave map in the displace modifier and animate that. Should be more believable (better interaction with the environment), but heavier in polygons/memory/render time. Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted November 10, 2005 Share Posted November 10, 2005 thanks, ok but...how do i animate the noise map? what's the parameter to be animated? heeeeeeelp!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
lambros Posted November 10, 2005 Share Posted November 10, 2005 assume you talk about max/viz. You will animate the phase parameter of a noise map. Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted November 11, 2005 Share Posted November 11, 2005 oh, thanks!!!!!! i'll try right away!!! yes i'm talking about max/viz thanks!!! Link to comment Share on other sites More sharing options...
quizzy Posted November 11, 2005 Share Posted November 11, 2005 it is really a difference if you're talking about max OR viz, in max its possible to animate the phase parameter but in viz its NOT but since you posted in the max forum i'll assume its max then... Link to comment Share on other sites More sharing options...
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