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How to make Photorelastic Renderings?


balaji3d
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Guest sachinwalvekar

hi,

 

look if u going to be making arhictectural renderings for the first time....I suggest.....u start by :

 

1. looking into architectural autocad drawings given by ur client.

2. usually I import the wall outlines & window / door opening outlines in 3dsmax.

3. Extrude the walls in 3dsmax & similarly make window panes & glass from imported outlines.

4. assemble all of it in 3dsmax.

5. Deliver preliminary renderings showing the completed geometry in 3dsmax.

6. I use directed light for this setup & another fill light, keeping the ambient 0,0,0. This is to have the complete range of tones.

7. For the final use daylight system......Gives good results but is time consuming. I have just myself started on this.

8. There r plenty of 3d foliage available on net, or u could use opacity maps, take care u will need to use raytracing for shadows from opacity maps.

 

There r some good tutorials by smoke on lighting in the tuturial section.

 

best luck.

 

sachin.

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study the dwg first....

 

finish ur model... photorealism comes out by the way u do ur textures and lighting.... take a look on the real world,shadows,highlights, reflections, refractions, then with a good GI render u can make it... but sure using GI will not give u out put with in 1 or 2 min,... press render , go for a movie, :) :)

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