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how to deal with rpc's in vray?


Boizell
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rpc ?

 

hmmm , v-ray hates RPC

 

1. u want to turn it off while calculating GI, on final render turn it on, and render the image with saved GI..

 

2. render RPC seperatly with alpha channel and composite it in PS...

 

if ur only using still renders there is a plugin for PS to import RPC directly to PS. i dont remember the link,, if u need that PM me.....

 

hope this ll help u ....

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Well for one, you can run into memory problems if you have too many RPC's in your scene (I've found turning off multi-threading within max/viz can help this). Another thing is that the RPC's don't interact with the lighting so they can look a little off, especially the tree's. The shadows are part of the RPC so sometimes they look bad if the shadow on the tree is going the wrong way compared to the other shadows in your scene.

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