Boizell Posted November 11, 2005 Share Posted November 11, 2005 hi could someone tell me the exact procedure to deal with rpc's to get best results using Vray. thanx Link to comment Share on other sites More sharing options...
anvaraziz Posted November 12, 2005 Share Posted November 12, 2005 rpc ? hmmm , v-ray hates RPC 1. u want to turn it off while calculating GI, on final render turn it on, and render the image with saved GI.. 2. render RPC seperatly with alpha channel and composite it in PS... if ur only using still renders there is a plugin for PS to import RPC directly to PS. i dont remember the link,, if u need that PM me..... hope this ll help u .... Link to comment Share on other sites More sharing options...
Boizell Posted November 13, 2005 Author Share Posted November 13, 2005 thanx alot, it really helped. i appreciate it.. Link to comment Share on other sites More sharing options...
manta Posted November 16, 2005 Share Posted November 16, 2005 Since when does vray not like RPC's, this pic I just tested it on seems to be fine, just wondering what exactly is the problem...its rendered with GI Link to comment Share on other sites More sharing options...
gfa2 Posted November 16, 2005 Share Posted November 16, 2005 Well for one, you can run into memory problems if you have too many RPC's in your scene (I've found turning off multi-threading within max/viz can help this). Another thing is that the RPC's don't interact with the lighting so they can look a little off, especially the tree's. The shadows are part of the RPC so sometimes they look bad if the shadow on the tree is going the wrong way compared to the other shadows in your scene. Link to comment Share on other sites More sharing options...
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