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Help me with this water


AJLynn
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I'm trying to decide whether a 9.5 upgrade is worth it, so I'm experimenting with rendering a water scene (I'm going to have a lot of these to do in the spring). Here are some tests, the lighting scenario is a sun set for morning (behind me) and Ocean sky preset with a few tweaks:

c4d95test1.jpg

This is with a water material that has 95% reflection and 80% transparency, and white color. The blueness is coming from below I think, because of this:

c4d95test2-withfloor.jpg

This is the same but with another 'floor' object, below the water level, in default off-white. Ugh.

c4d95test3-notrans_white.jpg

No transparency. Better.

c4d95test4-notrans_nocolor.jpg

No color. Best yet, but - see how there are weird bits of wind turbine being reflected? I'd like some wavy reflection for each and then not those scattered bits everywhere. Is there a way to make that happen? Also, is it possible to make the water more choppy? The 'water' surface map is nice but maybe a bit too perfect.

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I'd like some wavy reflection for each and then not those scattered bits everywhere. Is there a way to make that happen? Also, is it possible to make the water more choppy? The 'water' surface map is nice but maybe a bit too perfect.

 

 

If your using a displacement....toss a bump channel on top with some modified niose....there are sooo many to choose from. Thus creating the 'wind' turbulence on top of the waves. Look into using layers and fusion in the bump texture/shader slot, allowing you to build up and combine different types and configurations of niose.

 

The wierd bits of reflection may be due to AA issues. render settings>AA>Best & Still image, you can play with the sample areas to improve AA and or rendertimes.

 

A very rudimentry example....the small noise is too small, not blurred wnough for this close in. Hopefully you get the idea. You want a C4D file....can post if you like.

 

Strat's stuff is way cool though and complete, even if he's hacking his wares in such a shameless manner LOL

 

WDA

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I'm trying to decide whether a 9.5 upgrade is worth it, so I'm experimenting with rendering a water scene (I'm going to have a lot of these to do in the spring). Here are some tests, the lighting scenario is a sun set for morning (behind me) and Ocean sky preset with a few tweaks:

c4d95test1.jpg

This is with a water material that has 95% reflection and 80% transparency, and white color. The blueness is coming from below I think, because of this:

c4d95test2-withfloor.jpg

This is the same but with another 'floor' object, below the water level, in default off-white. Ugh.

c4d95test3-notrans_white.jpg

No transparency. Better.

c4d95test4-notrans_nocolor.jpg

No color. Best yet, but - see how there are weird bits of wind turbine being reflected? I'd like some wavy reflection for each and then not those scattered bits everywhere. Is there a way to make that happen? Also, is it possible to make the water more choppy? The 'water' surface map is nice but maybe a bit too perfect.

Try these free presets for all kinds of water

http://www.motion-gimmick.net/plugins/addthesea/downloads.htm

go to the bottom of the page "Wassertexturen" you won't need the plugin for these.

JC

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hey AJLynn,

are you at SU still? I could have sworn I saw some of your work, including your avatar in one of the grad studios.

-doron

 

Whoa, weird - yeah, that was on my desk or Aubrey's - I'm the one who's not a blonde woman. So you must be Doron the new grad student - the weird part is I remember now that you mentioned SU in some other thread a while back, but I didn't make he connection that I go there too :)

 

JC and William- Thanks, those are very helpful suggestions. (I didn't know you could layer textures - that's a lot like how I would do it in Max.)

 

It is a rudimentary example - I was just trying to do something fast that would help me find out where I was going to run into problems. (It worked, I ran into a lot of problems.)

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I'm trying to decide whether a 9.5 upgrade is worth it, so I'm experimenting with rendering a water scene (I'm going to have a lot of these to do in the spring).

 

9.5 is worth the upgrade. The new SKY system would help you a lot with the turbines project. Especially when Maxon fixes the GI bug I found in it. They have confirmed the bug to me and say they will address it in the next update release. The sky included adjustments for turbidity which is an issue over the sea, and a good fog (mist/haze) that would help.

 

Anyway, with water--what I used to do with Lightscape was to use two planes for the water, have a ifferent bump (or in this case displacement) pattern on each. This helps create the complexity you need. The other really important part--that most people ignore--is the need to model the bottom. Really deep water is different, I guess, but you probably aren't doing deepwater work for turbines.

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Strat,

Pride/shame? who's got any of that left? LOL

 

JC,

Ernest is right about the planes as I set up a bottom to the water also. Seems I've never been able to cheat water in any app without ;) I was really surpised about how well the layer and fusion work...just like PS, Max.....

 

Take a look at the file. Really came to understand fusion from the SLA shaders (may smell like almonds but at first the taste....not so LOL). Pick the material shaders apart, may help :) Forgive the really simple sky material it's just creative niose and use of fusion & it's mask.

 

WDA

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