Jump to content

speculars in vray?


Guest nazcaLine
 Share

Recommended Posts

Guest nazcaLine

hi.

 

i'm a newbie in vray, and i'd like to know if there's something like specular highlights in vray materials, i don't see an option to this. i just found some shaders like blinn, phong and ward.

 

how do you get a soft and broad specular highlight with vray material, for example?

 

can anybody help me?

Link to comment
Share on other sites

Vray doesn't really support specular since it's a fake (there is a way to fake it though), but for real 'specular', which is actually a reflection (damn, I don't have Vray here), make glossiness less than 1 and make reflect not black. Reflect closer to white is more reflective, and glossiness values less 1 get bigger, softer highlights.

Link to comment
Share on other sites

Another option is to disable reflection tracing in the vray material options. The shinyness is still controlled by the Reflect color of the Basic parameters. Also, you can use a Standard material, like always, but I understand that Standard materials render slower when using Lightcache.

Link to comment
Share on other sites

as stated by tim, the 1.45 and up does have give u a specular hl. however you can get it by lowering the glossiness value on the material. You can also achieve a different hl that corresponds to the shader. Ward is my preference cos you dont have to lower the glossiness value to achieve such HL.

Link to comment
Share on other sites

as stated by tim, the 1.45 and up does have give u a specular hl. however you can get it by lowering the glossiness value on the material. You can also achieve a different hl that corresponds to the shader. Ward is my preference cos you dont have to lower the glossiness value to achieve such HL.
I am very much aware of how phong & blinn work. No idea what WARD is ? and how relevant is its effect on highlight.somebody please care to explain
Link to comment
Share on other sites

Guest nazcaLine

thanks all of of you for helping me :D

 

but that's what i was afraid of: that the only way was glossines less than 1, because render time increases. (and the more blurry the reflection, much more time to render). let's say wood for example, as you know it has a broad and soft specular (very blurred reflection). so the only option is to turn glossines to .6 or so? hmmm....:mad:

 

and i'd like to know if there's a way to decrease the render time with glossines less than 1, (decreasing the samples?)

 

i'll try also disabling raytracing in the material, it could work, let's see...

 

thanks !!!!

Link to comment
Share on other sites

thanks all of of you for helping me :D

 

but that's what i was afraid of: that the only way was glossines less than 1, because render time increases. (and the more blurry the reflection, much more time to render). let's say wood for example, as you know it has a broad and soft specular (very blurred reflection). so the only option is to turn glossines to .6 or so? hmmm....:mad:

 

and i'd like to know if there's a way to decrease the render time with glossines less than 1, (decreasing the samples?)

 

i'll try also disabling raytracing in the material, it could work, let's see...

 

thanks !!!!

 

read tim's response again. highlight glossiness and glossiness are seperate tick box's.

 

i think highlight glossiness was added so that people could fake their speculars without having to wait for the slow down of blurred reflections.

Link to comment
Share on other sites

thanks all of of you for helping me :D

but that's what i was afraid of: that the only way was glossines less than 1, because render time increases. (and the more blurry the reflection, much more time to render). let's say wood for example, as you know it has a broad and soft specular (very blurred reflection). so the only option is to turn glossines to .6 or so? hmmm....:mad:

and i'd like to know if there's a way to decrease the render time with glossines less than 1, (decreasing the samples?)

i'll try also disabling raytracing in the material, it could work, let's see...

thanks !!!!

yes there is!

 

Just lower your material glossiness subdivs....I think the default in 1.09 is 50 subdivs....which is though the roof, so just lower that to lets say, 5 subdivs, and give it a go....

 

From there, just mess around whith that parameter and the glossiness parameter....

Tho achieve a good looking specular the glossiness would have to be around .8 or .85.....

Link to comment
Share on other sites

i'm with fran on this one. even though you get the warning from the little vray message box that standard materials may render slower, they won't in this case. i experimented a lot in simple scenes and lately for many metals like windo mullions and parapet caps and stuff like that where there is no bitmap needed, standard materials render faster than vraymtl with hilight glossiness. like twice as fast. i guess it all depends on the material you are making though.

Link to comment
Share on other sites

Guest nazcaLine
i'll try also disabling raytracing in the material, it could work, let's see...

thanks !!!!

 

yes fran, i did read your earlier post ;) sorry.

 

Maytee: i'll try that option, looks interesting, i was thinking in something similar.

 

Ecastillor: i'll decrease the subdivisions, then. after all, i just use that glossines options for metals, it looks terrific!!

 

CHG: i have vray 1.09, so i think the specular option is not available, let me check...i just downloaded the last demo version today, i guess that option is there, so i'll experiment as soon as i can.

 

one last question: if i choose specular option in vray mat, as you guys suggest, is it neccesary to place a specular only omnilight, like in the traditional lighting technique?

 

thanks all of you!!!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...