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how to make better!


eoghan
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Hi there,

I've been architectural visualisations for a while now. The most recent project i'm doing has left me feeling a bit flat, i cant seem to give it that little bit extra that lifts it beyond the ordinary. I've been looking at some other work that is really good, and i cant quite place what makes it so good. - here's what i got so far. any thoughts would be great.

 

eoghan

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Do you have some yellow in your light source, if so, I'd get rid of some or most of it. Also the glass needs to be reflecting more than a straight horizon line of grass meets sky. You could also make it a little more transparent so we could see some curtains or blinds on the inside. The overall shadows are nice, but I think they could be a little sharper. Maybe put some noise in the roof shingle material to break that up a little, and tone down the bump map a bit.

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its not a bad start, but there is very little in the way of shadow.

 

i think light and dark areas are very important in an image as provides depth and definition. also maybe rotate the view around a little further so you have stronger perspective lines created by the building and the hedge in the foreground, it'll help the eye move around the image and again create focal elements.

 

finally, i think the glass needs some work. maybe put some objects on the other side so you can see thro, then reduce the reflections a little. Glass is difficult as you need transparency, reflections and some sheen all on the same object.

 

good luck!

 

James

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I'll re emphasize the need for shadows and glass that reflects the environment while still letting some light through.

 

On top of that, take a look at your textures. The roof is pretty bad and the black mullions take away detail. The bottom of the overhangs need a good texture too.

 

I posted something i'm still working through, but you can see a lot of what i'm talking about on the image. My glass still needs work though...

 

Chuck

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That looks pretty good but it needs more work on the windows. Take out the flare/bloom (it really wouldn't occur here) and increase the reflection and decrease the diffuse.

 

The landscaping is great. Keep working on it.

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Agreed the flare from the window kills it. One point I will add, try working on the clarity of the windows, they appear to be opaqe glazed. Also some type of interior furniture, lamps, etc. in the interior spaces would help (nothing to detailed just something to hint at the space being used).

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I would look at using a different angle than the one you have now. Move more to the left to increase the 2-point perspective. Secondly, the bushes in the forground are distracting. Move the so that you are seeing the very tops of them and fade them a little. IMHO the lens flare is hurting the image right now. My eye immediately goes to it. I also think that the grass is tto saturated and almost too green. If you increase the contrast of the scene perhaps with a harder light the image will pop more. Are the window frames really that dark?

 

At this point I really think that (no offense) the building is kind of boring and it is your job to make it nice. Look at other renderings not only for inspiration but also to answer questions of how they made the image so nice.

 

You have a great start all that is missing is the flare.

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It's not that bad ! Just needs some fine tuning I supose.

Well may I suggest some general alternations. I find that many of the 3d images always are very saturated. Just desaturating an images makes it somewhat more softer. Things you see in the real world have a more 'grey-like' character.

Another possible amelioration is the composition. The angle of view is focused on the building (nothing wrong with that) but the person that stand in front of it creates the horizon. Meaning that you are looking upward (not horizontal). Normaly when you look upward the field of view above the horizon is bigger thent the field below.

Meaning that :looking at architecture I find it quite important to feel the scale of the image and the human scale. A small but handy principle which I use often is put the horizon on 1/3 of the images. And shows that you are looking upwards.

I made some small alternations in photosh. of your rendering :

- cropping the image so the horizon is on 1/3.

- desaturating the rendering.

- softening the overal sky (like the sky007.jpg in max in the 90's)

- small depth-of field blur

http://www.amber-imaging.be/vb/mod1.jpg

http://www.amber-imaging.be/vb/mod2.jpg

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