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soft Edges for people How ?


muzzy
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there's already a blurry edge to this image for a purpose.

 

the alpha map will create your 'hard' edge. got the alpha map from them too?

 

 

[edit]

 

yup, alpha comes with it. try rendering it and you'll find a nice crisp edge

 

[edit]

 

Strat,

 

My question is how to create that blurry edge to my own people library ?

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Couple of ways-they all require blurring the alpha channel.

 

First a blur will increase outside of the original alpha mask the areas visible of the masked image/plate.

 

In channels make a copy of the alpha

set the copy channel to be a selection

go back to the layers

set mask to the image matching the alpha

you now have a mask based on the alpha channel

Just blurring the mask will be problematic sooo

Blurr the mask 1-3 pixels gausian

Then do a levels adjustment from the drop down menu

adjust the black and white silders until you have a decent mask. They will be fairly close together and touching will clip the mask to a very harsh AA or pixelation.

 

Option B is to take the slection made from the alpha channel and shrink or reduce it before application as an image mask to a layer image.

Then blurr to your fancy...probobly not more than you reduced the selection

 

Either way there will be some degradation of the image and many many more processes you apply to make a perfect mask...but those are getting deep into compositing techniques...LOL

 

WDA

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That "halo" around the object is just to make the feathered parts of the masked area contain the same colors as the object edge pixels, instead of fading to a black or white background.

I often make this by cheating - I just contract the mask and feather by a pixel, invert the mask and erase.

For more precise work I make a copy of the object layer behind the original. Then I apply blur to that "background" layer (must have Lock transparency off).

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I am creating my own people library. Anybody knows how to feather the edges of an image like this attached image in Photoshop or After Effects ?

 

simple gaussin or any type blur doesn't work...

 

Any idea

 

Dog is a free texture of got3d.

 

You can download it from here

http://store.got3d.com/products/11-dog-textures/index.html

 

Rather than blurring or feathering create a simple PS action that resizes (transforms) the layer anywhere from 1 & 5% (both up and down again, or vice versa). That will anti-alias the edge image edge with minimum distortion to the image. Needless to say, the more you transform the softer the edge will become.

 

There's some math involved if you need to return to the exact dimensions, but if I can calculate it anyone can.

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  • 2 weeks later...

Sorry for being little late...

 

Photoshop action with gaussian blur and copying the blurred layer 8-10 times over solved my question..

 

I believe there should be a one shot plug-in or filter solution for this...

 

Thanks again

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  • 2 weeks later...

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