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How much prices ?


Hao La
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Hao,

 

I usually charge an hourly rate, especially if the scope of the design is well established. Otherwise on occasion i've put a "not to exceed" clause in there; that way it may take me longer, or i simply don't know how much time it will take..ie. changes by the client..mind changing on the rendering technique..or whatever the case may be-they will know how much they are paying you and you know how much you'll be compensated. For example, i did an interior rendering for a client and realistically the rendering would have cost about $1,000, but this was a new client and so i only charged him 1/3, but i showed him how much i "donated." This worked to my advantage because he now wants me to design his new Tuscan home in 3D before he builds it. Another example would be to figure out a rate per square foot (ie you have autocad or drawn plans and know exactly how big or small it is) then i would take this times a rate per square foot (just some ideas, not necessarily the best practice...some others will give you their opinion) this is of course based on your expertise and knowledge of your modeling and rendering packages...so lets say the actual size of the project is 10,000 s.f. (say a dept store) then take that times..i dunno..23 cents a square foot..then you would charge them about $2,300. Then slide the scale based on the square footage..

Hope this helps some.

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he hao,

 

I usually try to figure out how much time it will take to make the renders. then i write the client a proposal specifying the hours. for a simple interior it would be something like this:

5 hr modeling

4 hr textures and lighting

3 hr communicating camera angle

4 hr post work

6 hr 2 correctionrounds

(more corrections will be charges at an hourly rate of ..)

 

then find an appropriate hourly rate for your work and your set. Sounds simpler than it is though.

 

a rate per square feet seems strange to me though.

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i have another question regarding the pricing methods. if there were new elements in the contract, such as lighting techniques,and multiple renders (e.g. day shot, night shot ) would you generally charge more for additional renderings??

 

also, how would you go about charging for new features / services in pre-viz c.g. work, that were not extensivly available in the country?? e.g. virtual tours using game engine technology??

 

also, is there any persons on these forums using solid works and the use of 3d printers?? and how much they charge on their services??

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hi,

just ask as much as client can afford

isn't the top condition what U r able to offer?

maybe u make spectacular ghaphics or work hard and v efficient under pressure of short deadlines?... maybe Y works, libraries, creativity r somehow unique

if so - the price is uncomperable

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