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warehouse


roland
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Good start Roland,

 

check your multiplier, the light hit the wall way to hard. Your floor need uv's or another map (hint: scale your existing floormap to square tiles 50x50cm or 22") and the walls are too shiny. Wall-reflection is good but need a blur > bring down your glossy control. I like the overal speculars in the scene, atmosphere is nice.

 

Dennis

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