Jump to content

Tree[d] ?


Hazdaz
 Share

Recommended Posts

Did anyone try that program yet (from the homepage)?

It looks pretty interesting - in a very simple kind of way (which is a good thing).

What I don't get, is that the only thing you can do with the program (for a final product) is output a "screenshot" image of the rendered tree.

That is all fine and good, but this program has potential to be used to export out simple trees.

 

Anyone have any idea how/if that is even possible? I could definitly use a few randomly generated, and low poly (but decent looking) trees.

Link to comment
Share on other sites

tree[d] is a plug-in for gile global-illumination lightmap-renderer and tree[d]-native files can be read with gile and later exported to other formats.

 

what gile does is quickly explained: it imports 3d-models from 3ds-max etc. unwraps them automatically and renders the lightmap which can then be easily exported through *.x format to various 3d-engines.

 

many amateur-game or realtime-enviroment creators love gile because it is quite easy to use and import/export work well.

 

i have only tried out the demo of gile so far, but it was funny to play with. although i doubt it would work well for complex architectural models.

Link to comment
Share on other sites

Yea, I saw the Gile software - didn't realize that tree[d] was a plug in for that. The tree[d] page is extremely sparse.

 

Even if they offered it up at a certain cost, the tree[d] program would come in quite handy the way it is - if only they programmed in an export function.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...