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Dirtmap


arkiedmund
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I read somewhere that if you need to make a quick yet acceptable render, you can use MR dirtmap, together with your scanline renders and composite the whole thing in adobe photoshop.

 

I once found a tutorial in here. yet I can't seem to find it now. Can anyone here give me a guide on how this Ditrmap technique works?

 

thanks to all......

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a bit off topic ..

 

we all know what ambient occlusion / dirtmap is and its relevance in good renders ...

 

I would like to know any tehcnique on how we can generate an render / material effect that creates actual DIRT at edges nooks & cranies of our models ( very random effect ) .. :D

 

pls comment ...

 

ps: martin: everflow.com was a very cool link .. thanks for the same

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hao la: true .. that is one way .. the old fashioned way .. i must say !!!

 

but is it possible to get a procedural or a scripted way of getting the same effect done ..

 

suggestion: can we use the ambient occlusion effect to identify where the material could be more dirty than the other areas and then automatically align some texture map to it.

 

maybe i had heard of a plugin that achieved something like this ( though not using ambient occlusion ) called as the DIRT REYES. but that was quite some time back.

 

I am sure technology changes / techiques improve .. if there are any other solutions , that somebody could share .. nothing like it !!!!!!

 

Thanks

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