phil Posted November 24, 2005 Share Posted November 24, 2005 Hey guys, I'm making a model of the classic Aalvar Alto Chair 41 'paimio'.I know it's no 'architecture', but part of it! But created by an architect of course - humn stupid joke -. Anyway : I want to make a collection of 3d-furniture to use in our visualisations. And I'll try to sell them on turbosquid. Does anyone already have any experience with this ? I've found several 3d-models (on turbosquid) of the same chair. But I find the quality (looking at the pictures) not very convincing; so wanna give it a go myslelp. I hope to sell my model in 3ds en IWO (lightwave). But to do so, I want my first commercial model to be Good. No crap, I suppose. Please feel free to c&c the renderings. JUST for info: Specs chair: Manyfactured by Huonekalu-ja, Finland as 'model 41' from 1932. Materials - Bent laminated berch and solid berch frame, laquered - Seat in bent plywood stained and laquered - Slotted screws Height: - 67 cm or 26 1/3 in Width: - 60 cm or 23 5/8 in Seat height: - 31 cm or 12 1/4 in Specs model and texturing: polys: 2146 vertices: 3130 materials: 5 texture-maps: 3 mapping: UV-along curves http://www.amber-imaging.be/vb/alto_wireframe.jpg Link to comment Share on other sites More sharing options...
molok Posted November 24, 2005 Share Posted November 24, 2005 Very nice. Looking at your close ups, I think you can redistribute your poligons in a better way if you chamfer those hard edges and delete steps in the flats sections. Dunno how to explain better, excuse my poor english. Link to comment Share on other sites More sharing options...
*Pete* Posted November 24, 2005 Share Posted November 24, 2005 Phil...are you the one who modelled that church in Belgium??? superb piece of work!! i would for sure be intrested in a furniture pack from you, this chair looks nice enough...do you have others ready modelled also? Link to comment Share on other sites More sharing options...
phil Posted November 24, 2005 Author Share Posted November 24, 2005 euhm; molok : I understand your point. I'm softening the corners by adding more vertices. And I'm planning to use the unify-poly's thingy. But while I'm modelling i try to have a certain scale of mapping in mind. I make the UV-map fit exactly a number of times in the box (which I started with). This not only helps to have a certain idea of the scale of the mapping (UV-doesn't show on screen in lightwave (or maybe it does but never found it ). This also helps me make the map tileable. (while you know on which part of the bitmap your working in). Hi Pete Thx for the compliment !!! yip. The church is going to be a live -project I figure. No the exterior is done. I'm 'now' starting on the interior. (read :for the last months). I have to have the church finished in the beginning of next year. Due-date not yet decided. Luckely ! There are so many ours in that model. Aargh I'm a little afraid of updating the newtek-post. (for other visitors : http://vbulletin.newtek.com/showthread.php?p=204538#post204538 ) It's been more then a year since I updated the thread. While much of the work doesn't really show. Putting the model together takes at least 2 days. Haven't dared it the last months. Another breaking news on the church thing, is that I found, after searching for a loung time someone, to help me finish the model. The problem there was he had to live in Gent (while you have to control everyting you model), and of course he has to have some experience at a reasonable cost (same contradiction ever - you know). The other candidates ran away after opening the base model, and have not come back. snif ! But it'll come to gather. At least it must! Link to comment Share on other sites More sharing options...
*Pete* Posted November 24, 2005 Share Posted November 24, 2005 funny...last time you posted on that thread was a year ago??..i just found it YESTERDAY!! lol im sure you will get help from people, even on a volunteer basis, if you would ask for it. i've seen at cgtalk.com that there are a number of "online projects", for example..some guys are modelling "the minas tirith" from the lord of the ring movies...imagine how long that would take would you do it all alone. i had thoughts about helping them to build it, as practise mostly...but i dont really have any free time to take it seriously, atleast when it is not paid work anyways, you could see if there is any help to get from there, even if people using other programs would help you, you still would save time even if you had to clean the models to fit lightwave, instead of building it all self. i would love to see how far you progressed during all this time Link to comment Share on other sites More sharing options...
phil Posted November 24, 2005 Author Share Posted November 24, 2005 OF TOPIC : cool..., you found that one yesterday, I figured Newtek 'd have deleted those old threads by now. About the volunteer part, yip you're probably right. But have so ethical problems about volunteer work: I started out working as an architect (stagair - architect) gaining less than someone who's unemployed. I worked for a year in Paris and every month I had to use my parents savings to survive! I find that really disgusting. So I came to the point: that one should get paid (if someone else gets anyway). - Another thing which keeps me 'goubling' is that I'd become something like a project manager... hum meaning that you'd have to give feedback, etc... you kind of get the idea, there's a big difference between managing and ... whatever it is that I do. I've seen the thread on cgtalk, didn't know that they where doing that now. I kind of left cgtalk when they went towards 'paying-membership'. But it seems to work ! What they are doing is really incredible !!!!!! Maybe I'll ask somehelp, but I'm gonna try collaborating with our new found modeler. He's just starting tommorrow gotta give him some credit. here are some links : (there quite old though-and really bad- mapped) http://www.amber-imaging.be/st/001.jpg http://www.amber-imaging.be/st/002.jpg http://www.amber-imaging.be/st/003.jpg http://www.amber-imaging.be/st/004.jpg I'll give an update of the chair - it's still rendering.... Link to comment Share on other sites More sharing options...
phil Posted November 26, 2005 Author Share Posted November 26, 2005 Here are some updates, I kind of worked on softening the edges. I'm not quite sure with the texture though. It blends well together, but... it can get better I think... I'v changed the light from an area light to a point light, this gives to hard shadows, but renders 5 time faster. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now