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Creating Realistic Grass in 3dsMAX


arkiedmund
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the new Hair modifier can create some very realistic grass rather easily, maybe not for a beginner but it is pretty simple if you don't stray to far out of the presets.

 

attached is a sample rendering and a sample max file.

 

used a simple plane with noise and the Ground_Grey_Dirt material

added hair fur modifier and applied the tall grass preset

tweaked teh number of segments to help render speed

upped the hair passes to 3 for better quality (could be 1 for much faster render times)

adjust scale and thicknesses for my scene

rendered in MR but could easily render with same results in SL

 

 

My number one suggestion when doing advanced effects like this is to composite the final image with the effect. This will save lots of time in the revision process. Personally I us combustion for this but it could be achieved in Photoshop if working with still images.

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