only3d Posted November 30, 2005 Share Posted November 30, 2005 hi 2 u all ive just started working in an office w some differnt habbits of working in max so i have a few q's. some r really basic but i dont know them cuz im used 2 a completely different way of work/ (i model in archicad or ADT and use max mostly 4 rendering) so.. #1- where the hell is the 'file link manager' in V 6? i know its got 2 b somwhere but i cant find it #2- why cant i delete objects that i imported from ACAD? i can move it, hide it and so on but cant delete #3- how can i change the height of a wall AEC object after i created it? #4- lets say ive made a boolean op' on an object (subtract a sphere from a box), and then made another one on the same object(subtract a cylinder from the box). now if i want 2 change the operands, the sphere is now gone and only the cylinder is available. in short- how can i make multiple boolean ops without losing my control? well i have more but thats enough 4 now tnx in advance! Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted November 30, 2005 Share Posted November 30, 2005 #1- Via subscription only. You would find it in the same place as in 7 (File) #2- If you import it using FLM, the only way to delete is to go to the FLM and Bind/Detach it. #3- Select its sub-object segment, select the segment you want to change and type the the height you want. #4- Not sure you can have multiple levels of boolean operands. I mean, a boolean operation depends on the solid you have, so it's quite likely you can't have the control you want. But, if I may, here's a hint: avoid booleans as much as you can. There are several ways you can create the same object, keep control over it and have no problem with the mesh. Link to comment Share on other sites More sharing options...
only3d Posted December 3, 2005 Author Share Posted December 3, 2005 Hi Rick & tnx 4 the quick reply! your tips have been very helpful (besides the 1 on boolean cuz in my situation where i get the model from acad its kinda all that i can do) so while were at it i have a few more q's on the same matter more or less- #1- how can i add an edge in 'edit mesh' (or do i have to use 'edit poly' 4 that?) #2- what is the easiest way 2 create 2 separate objects from a source object (like slice)? tnx again.. 'till next time! Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted December 7, 2005 Share Posted December 7, 2005 #1- you can create new edges using the CUT tool or Slice Plane. But Editable Poly is, imho, definetly the best way to work. #2- Use slice (either the modifier or the Slice plane option) with SPLIT on. Link to comment Share on other sites More sharing options...
only3d Posted December 24, 2005 Author Share Posted December 24, 2005 hi again rick, and tnx again 1st- the cut tool is very useful (even more than 'edit poly' i think) and helps me alot. it makes modeling in max easy as sketchup! 2nd- i know about the 'slice tool' but when i use it its not really splitting the object in half unless i separate it w 'edit mesh', is that the only way? and 3rd- another little q' if u dont mind.. so..when im creating a 'nurbs' spline i can draw the line while panning around the screen but not when im using the regular spline, is there a solution 4 that? again tnx, and i hope 2 see ur reply soon Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted December 26, 2005 Share Posted December 26, 2005 Hey, On! 2nd- Well, you probably need to turno it to an editable mesh/poly in order to gain access to the 2 parts you created... 3rd- use your mouse's scroll. Don't push it, simply scroll up and down to use the zoom tool, whic can work almost like pan when you get the grip. Link to comment Share on other sites More sharing options...
only3d Posted December 29, 2005 Author Share Posted December 29, 2005 Hi Rick i know wat u mean about zoom in/out especially from my experience w ACAD but 4 som reason it doesnt work like u said. if i zoom out and back in again it goes back 2 wer iv been before, so m i missing somthing? and yet another q- how do i offset a spline? i know how 2 do it in nurbs but is it possible 2 do the same w a regular spline? Link to comment Share on other sites More sharing options...
vertexART Posted December 30, 2005 Share Posted December 30, 2005 hey there, 1. zoom/scroll problem I have too when drawing splines, so I guess it depends on the mouse maybe, dunno. Workaround is to 'uncheck' create new shape while drawing and it will all be a part of single spline, then U just go into vertex sublevel and weld those vertices that are separated. hope it makes sense... 2. it's named 'outline', if U 'check' connect option, it will auto connect new segment. cheers Link to comment Share on other sites More sharing options...
Noiré Posted December 30, 2005 Share Posted December 30, 2005 as for the boolean question: If you create one boolean and then exit the boolean modifier (make sure the boolean button is no longer active) and then create a new boolean with the first boolean and another object, you will get a stack of booleans that can be endlessly deep, where each of the booleans in it (and their operators) is accessible by opening the hierarchies. Link to comment Share on other sites More sharing options...
the.3dsmax.blogger Posted December 31, 2005 Share Posted December 31, 2005 and 3rd- another little q' if u dont mind.. so..when im creating a 'nurbs' spline i can draw the line while panning around the screen but not when im using the regular spline, is there a solution 4 that? u can also use the ' i ' keyboard shortcut for interactive pan, while in midst of a spline drawing/editing mode. it shifts the view to bring the cursor to the center of the screen.. almost .. I use it a lot. hope that helps regards the 3dsmax blogger Link to comment Share on other sites More sharing options...
only3d Posted December 31, 2005 Author Share Posted December 31, 2005 hi 2 u all and tnxs 4 all the replies dejan- im familiar with the 'outline' but 4 som reason it comes out alittle crooked wen i use it (as u can see it in the image) isnt there a way 2 do a nicer offset? (kinda like in ACAD?) about the spline panning it sounds alittle tidious but 3dblogger's tip really hit the spot! (no effence of course!) noire- wat u said was correct, although i had doubts for my previous attempts it does work (maybe not so comfortable but it works..) but- now when i do it it makes the object break apart 2 alot of unnecessary segments, so is there a way 2 prevent that? again- tnx 2 all of u's and a happy new year! Link to comment Share on other sites More sharing options...
only3d Posted January 6, 2006 Author Share Posted January 6, 2006 hi again guys i see my thread was kicked back so i thought ill give it a 'refresh' well anyways- about the boolean cleanup i fixed it using 'optimize' but still stuck with the 'offset' problem. Link to comment Share on other sites More sharing options...
Noiré Posted January 9, 2006 Share Posted January 9, 2006 sorry, I don't think there is any way of controlling the subdivision of max's booleans. If you want better boolean operations, check out power-booleans : http://www.npowersoftware.com/ Link to comment Share on other sites More sharing options...
only3d Posted January 9, 2006 Author Share Posted January 9, 2006 i dont have a problem w boolean anymore actually (like i said i solved it using "optimize" modifier. give it a shot it actually works nice) i do still have a problem w the "outline", so any thoughts? Link to comment Share on other sites More sharing options...
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