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Rhino and Vray


manta
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Considering how many people here use Max or Viz, does anyone think that Rhino is now a viable solution, I don't want anyone to bash Rhino, I'm more interested in knowing what Rhino lacks as opposed to max for instance, I've pretty much understood that Rhino has the precision of a Cad program and the modeling capabilities of any of the big boys, so tell me what you think...

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A lot of people in my program use it because it was taught in a grad intro class a couple of years ago, and for them what it really lacked was a good render engine like VRay. One guy with a desk near mine has a really cool model he did with a Rhino NURBS surface giving him the upper edges of ribs, bringing the profiles into Autocad and laser cutting them - looked like it would have been incredibly difficult in any other program (except maybe C4D - I can see how I'd do it in that, wouldn't be with the same precision but I don't know that that would matter so much for school work).

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Before i start using Revit, i was a heavy Rhino user. Rhino is an engineering type software, and not just for pretty pictures like max. I think Rhino is the best NURB Modeler out there. It is extremely precise and very powerfull. It is a product meant for production, so you can export data to a CAM of cnc machine. It can also be used for architecture, because of its precision. You can export geometry to any cad program and back. Max is for rendering and animation, but not for modeling, unless you want to model charaters or if precision is not important. I would normally use rhino to model and max to render, but Rhino is is getting V-ray, what makes Max a bit obsolete.

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rhino is easy to use, very comfortable user interface when one likes cad, but it doesn't animate and doesn't have mature texturing features yet, which should come with V4 though. max is powerful, can do lots of things, but is bulky, and has a weird user-interface.

i would rather compare rhino to autocad and say that rhino does everything in 3d what autocad doesn't at a fraction of autocad's price with a much better user-interface. max is a completely different thing IMO.

 

i normally only use max for real-time work and for rendering. but all modeling is done in rhino. and i look forward to try out vray for rhino, so max will lose much of its attractivity for me, and maybe in future i will have a look at modo if i need features like "unwrapping" etc.

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i'm a rhino user and only use if for more organic curvey structures. it's in essence a fantastic NURBS modeller. if i'm doing normal arcitecture, ie, flat walls, no ornate curvey bits etc etc then i wont even consider rhino. it's meshes are fairly poly heavey and messy to control/optomise.

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i'm a rhino user and only use if for more organic curvey structures. it's in essence a fantastic NURBS modeller. if i'm doing normal arcitecture, ie, flat walls, no ornate curvey bits etc etc then i wont even consider rhino. it's meshes are fairly poly heavey and messy to control/optomise.

 

Really, I've never used it, does anyone else feel that its not suitable for simple geometry like building walls and such...

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I use Rhino all the time but even with V-Ray for Rhino coming out, I don't think you can say it would make Max obsolete. Rhino is a great modeling tool and I love modeling in NURBS but it lacks a few features. Not being able to instance geometry is one of the big cons for me. I work on aircraft interiors and Rhino would just choke on all that geometry. Typically, I do all my modeling in Rhino and import engineering data into it as well, importing the NURBS geometry into Max via nPower's Rhino to Max plug-in (as BREP objects). In Max I do all the texturing, instancing and animation work. There really isn't construction history or parametric features in the current version of Rhino but if you perform a boolean or cut a hole in a polysurface, you can untrim it back to a silky smooth surface. I don't think there's anything wrong with using Rhino for simple geometry, but if you were planning on sending it to Max for example, it would be easier to make it in Max to begin with.

 

For me, it is the perfect in-between tool. It comes with a pretty long list of file formats it can communicate with such as DXF, DWG, 3ds, obj, IGES, STEP and can import/export out to Illustrator which I've used on numerous occasions (such as bringing a vector logo into extrude or exporting out a 3d perspective as vector line work to be colored in Illustrator).

 

If you didn't have tons of geometry and you had a good rendering plug-in like V-Ray, you could do some awesome stills. If you need animation, you can always purchase Bongo for Rhino.

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I've been working with the Beta 4 version. You can boolean and split meshes. As far as instancing is concerned, I use blocks, which is not as developed as it should be. There's no in model editing of blocks, all the blocks are referenced as external files, so to change a block, one must go to the external file. You can import xref's and you have layer nesting which is really nice.

If they got in model blocks working, release four would be a very sleek modeling tool.

 

-Joe

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  • 9 months later...
Does Rhino have any construction History ?

 

 

v4 does. the history is rather cool the curves you made your other surfaces and solids from if you edit them the objects made from them are modified.

 

there is also SYCODE_MeshCAD_for_Rhino_v1.0 for those who must have polys

and v4 has all kinds of polyedit added as well.

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