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Viz/Max Real-World Texture Coordinates


Ray
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Someone posted a month or two ago complaining about the Real-World Texture Coordinate in Viz (or maybe Max) being on by default. It's also been bugging me lately and I did find where to turn it off, at least in Viz 2006, if anyone else is interested:

 

Customize > Preferences > General tab > uncheck 'Use Real-World Texture Coordinates.'

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I had a question related to this topic somewhat....does anyone know how to create an accurate tile of kingsize running bond brick that courses with an accurate building done from AutoCad? There are so many parameters in the Tile material and UVW modifier to change...what is an accurate way to do this?

 

ps:

In Max I believe turning "Real-World Map size" is in the mapping parameters for UVW Modifier.

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ps:

In Max I believe turning "Real-World Map size" is in the mapping parameters for UVW Modifier.

Yes, it's there in viz as well (also in the specific map bitmap coordinates section) but you would have to uncheck that each time. I'm talking about having it unchecked by default.

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  • 2 years later...

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