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A block of flats


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Hi All,

1st time post be as honest as you can..

I do alot of work for UK property developers, mostly simple houses..Iv only done 1 other block of flats in the last year or so,and because of that im looking to do the best job I can on this to get more work like this.

I dont have material details yet for this, it will all change (unless I fluked it!), and trees/planting/people will be added at the last stage.

Any thought about how to improve it would be great, modeling wize, adding extra details etc... (remember though that people/planting will be sorted at final stages)

thanks all

 

Update on page 2 !!!!!

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looks great, nice light and textures (i like the masonry):

1. a bit dull glass, looks like it has falloff with reflection, try to put a Tiles texture in the diffuse slot, should be something like this:

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glass6mr.th.jpg

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I'll post the material settings as soon as I find it :/

2. sky has a nice color but wrong perspective, try something like sky photo made from lower PoV

3. too red color of that car (it distracts a bit).

with few people, plants/trees added in photoshop, it will look perfect.

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nice job .. first i think you have to decrease light exposure . change the scale of bricks uvw map to be more bigger , make some dirt in the road texture beside the layout .. some car wheel marks ... & sky reflection on the lovely glass . change the brightness of the grass & if you add some displace map it will be better . the gray material on the elevation can have some bump effect also the white one ... you have to give the overall pic. some contrast ..

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@Mat

great work, I would consider this render done, nothing more to do with render, only next step - adding people/vegetation in photoshop :)

Jonel,

I like your nets behind the windows, are they your own creation or is there an online sourse, I could do with smething like that. Also you mention a tiles texture in the diffuse slot? Is that right? Do you have the settings?

Cheers

hm, this render is quite old, I've attached a sample scene, but bare in mind that it has to reflect something. Other than that, the first scene has a bit funny mat, I've user blend (by %) standard material with Tiles in diffuse slot, the other is brazil chrome with filter lakerem.jpg for extra reflection (?! :))

Other scene is quite self explanatory, it is a brazil adv. mat, with tiles for diffuse map, at 10% and i got a good result with this mat in other scene.

So, the trick is the tiles map, with color/fade variance.

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scr019ps.th.png

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im still a little bothered by the composition with the background. Crazy Homeless Guy made a comment earlier about the perspective of the sky being off. I might be wrong.... but I think he was alluding more to the background perspective, not just the clouds. It took some tracing out to be sure..... (see attached image) You horizon line is just below the brick wall on the sides of your building. My naked eye wanted to see some kind of background line behind the building.

 

In all honesty, its perspectively correct but I think it would look better with a tree line in the background raising a but above the wall. Right now it looks like your building is sitting on top of a mountain such that you wouldn't see anything but the sky behind it.

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