Mat@MDI-Digital Posted December 4, 2005 Share Posted December 4, 2005 Hi All, 1st time post be as honest as you can.. I do alot of work for UK property developers, mostly simple houses..Iv only done 1 other block of flats in the last year or so,and because of that im looking to do the best job I can on this to get more work like this. I dont have material details yet for this, it will all change (unless I fluked it!), and trees/planting/people will be added at the last stage. Any thought about how to improve it would be great, modeling wize, adding extra details etc... (remember though that people/planting will be sorted at final stages) thanks all Update on page 2 !!!!! Link to comment Share on other sites More sharing options...
Juan Altieri Posted December 4, 2005 Share Posted December 4, 2005 the light looks just right, the glass looks a little dark, and i think needs some details inside the building to see trought the windows, the car si great... Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted December 4, 2005 Share Posted December 4, 2005 you have some blotchy-ness around the upper cornice underside, and the perspective of the sky is off. other than that, no complaints. the car draws a lot of sttention, but i don't mind it to much. Link to comment Share on other sites More sharing options...
jonel Posted December 4, 2005 Share Posted December 4, 2005 looks great, nice light and textures (i like the masonry): 1. a bit dull glass, looks like it has falloff with reflection, try to put a Tiles texture in the diffuse slot, should be something like this: ---------------------- ---------------------- I'll post the material settings as soon as I find it :/ 2. sky has a nice color but wrong perspective, try something like sky photo made from lower PoV 3. too red color of that car (it distracts a bit). with few people, plants/trees added in photoshop, it will look perfect. Link to comment Share on other sites More sharing options...
rjgardner Posted December 5, 2005 Share Posted December 5, 2005 Jonel, I like your nets behind the windows, are they your own creation or is there an online sourse, I could do with smething like that. Also you mention a tiles texture in the diffuse slot? Is that right? Do you have the settings? Cheers Link to comment Share on other sites More sharing options...
hussein Posted December 5, 2005 Share Posted December 5, 2005 nice job .. first i think you have to decrease light exposure . change the scale of bricks uvw map to be more bigger , make some dirt in the road texture beside the layout .. some car wheel marks ... & sky reflection on the lovely glass . change the brightness of the grass & if you add some displace map it will be better . the gray material on the elevation can have some bump effect also the white one ... you have to give the overall pic. some contrast .. Link to comment Share on other sites More sharing options...
Trevor Tizard Posted December 5, 2005 Share Posted December 5, 2005 Hi Mat, Like your lighting and shadows...................what did you use? Is this scanline or something else (Vray for instance). Trev. Link to comment Share on other sites More sharing options...
Mat@MDI-Digital Posted December 5, 2005 Author Share Posted December 5, 2005 thanks guys, glad everyone seems to like it. Iv changed the colour of the car, and fixed the sky...Iv also added some grass. And hopfully the glass looks a little better. jonel, thats realy intrestiing, could you explain more about the "tiles"? Trevor, all vray Link to comment Share on other sites More sharing options...
Trevor Tizard Posted December 5, 2005 Share Posted December 5, 2005 Thanks Matt, Just off to ask the boss for Vray............probably be back to pick your brains soon......!!! Trev Link to comment Share on other sites More sharing options...
jonel Posted December 5, 2005 Share Posted December 5, 2005 @Mat great work, I would consider this render done, nothing more to do with render, only next step - adding people/vegetation in photoshop Jonel, I like your nets behind the windows, are they your own creation or is there an online sourse, I could do with smething like that. Also you mention a tiles texture in the diffuse slot? Is that right? Do you have the settings? Cheers hm, this render is quite old, I've attached a sample scene, but bare in mind that it has to reflect something. Other than that, the first scene has a bit funny mat, I've user blend (by %) standard material with Tiles in diffuse slot, the other is brazil chrome with filter lakerem.jpg for extra reflection (?! ) Other scene is quite self explanatory, it is a brazil adv. mat, with tiles for diffuse map, at 10% and i got a good result with this mat in other scene. So, the trick is the tiles map, with color/fade variance. -------------- -------------- Link to comment Share on other sites More sharing options...
Mat@MDI-Digital Posted December 12, 2005 Author Share Posted December 12, 2005 thanks jonel, I may give that a go and see what it looks like, in the meantime heres a small update, anyone have any thoughts? btw...does anyone know how to delete attached/uploaded images? Link to comment Share on other sites More sharing options...
BrianKitts Posted December 12, 2005 Share Posted December 12, 2005 im still a little bothered by the composition with the background. Crazy Homeless Guy made a comment earlier about the perspective of the sky being off. I might be wrong.... but I think he was alluding more to the background perspective, not just the clouds. It took some tracing out to be sure..... (see attached image) You horizon line is just below the brick wall on the sides of your building. My naked eye wanted to see some kind of background line behind the building. In all honesty, its perspectively correct but I think it would look better with a tree line in the background raising a but above the wall. Right now it looks like your building is sitting on top of a mountain such that you wouldn't see anything but the sky behind it. Link to comment Share on other sites More sharing options...
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