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How do I get higher resolution material previews?


upshot
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According to the traditional sources it can be done though:

material editor > material editor options > 3d map sample scale

But, I see no difference in the preview if I raise or lower the value... I've been using a viewport a lot lately to guide clients through early development stages (before the polys start to multiply...) and would like to see a litte higher resolution in the material preview...

Know how to do that?? Thanks!!

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ahhh sorry about that... read that one too fast.

 

go to Customize -> Preferences -> Viewports tab -> Configure Driver

 

set the texture sizes to 1024 and 512

and check match bitmap sizes as close as possible

 

there will still be some dithering done for viewport performace and depending on your graphics card you may or may not see the full resolution of the texture in view.

 

hope this helps.

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