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glass material


Fireman
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Most viz shops do their glass reflections and highlights in Photoshop with passes. Render yourself a specular pass and a pure reflection pass, then composite it onto the render. Try the various blend modes (screen/multiply/overlay/etc) in different layers, and use gradient masks to transitions.

 

I know it sounds like cheating, and it makes animations a bit more work, but the effect is very nice and it's a lot quicker and more satisfying to find the look you want in PS than in max.

 

Shaun

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  • 2 weeks later...
Try the various blend modes (screen/multiply/overlay/etc) in different layers, and use gradient masks to transitions.

 

Stick to the normal BM delete a selection on the red channel to make lighter areas reflect less than darker ones ;-)) next do gradients ,-)

 

nisus

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