Jonathan Sanchez Posted December 8, 2005 Share Posted December 8, 2005 Hi guys I am new here. Really great forum that promotes such a new and interesting business. I needed your help though. I am creating a House in 3ds(pics below). I need to put Roof tiles on that roof though, how do you guys recommend I do that. I dont want to put a simple texture, I am aiming for photorealism. Any help appreciated. Thanx Link to comment Share on other sites More sharing options...
ShaunDon Posted December 8, 2005 Share Posted December 8, 2005 Not sure what roofing material you're going for -- for most tiled roofing (ala shingles) I use a tile map in the diffuse slot with a good number of tiles -- maybe 60-80 in the long direction. Then use the color/shade variance inputs to increase contrast between the tiles. Map it with a top planar UVW and you should be all set. Shaun Link to comment Share on other sites More sharing options...
Sawyer Posted December 8, 2005 Share Posted December 8, 2005 http://www.af-video.com/ Those guys have a cool little tile program. It's great for shingles. You create as many tiles (indv colors) as you want set the blending numbers for the tiles then set the uvw size. Very easy. They also have a plugin that has simple material adjustments (hvs, bright/contrast) so you can get more milage out of your maps. Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted December 8, 2005 Author Share Posted December 8, 2005 Sawyer that link for that program is awesome, but I think it might not work exactly for the kind of tile I am looking for. I am trying to do a tile like the one demonstrated in the picture. Link to comment Share on other sites More sharing options...
Mat@MDI-Digital Posted December 8, 2005 Share Posted December 8, 2005 you could always model them..make 1, and dupicate like crazy Link to comment Share on other sites More sharing options...
ShaunDon Posted December 8, 2005 Share Posted December 8, 2005 If you're using VRay, I'd first give displacement mapping a shot. Two gradient ramps, one in each direction. I've never used it for this time of roofing, but I do it for nearly everything else. Though considering the small size of the house, may well better off modeling them. Nevermind. ;-) Shaun Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted December 8, 2005 Author Share Posted December 8, 2005 Yeah i guess I'm going to have to model them as efficiently as possible. I'll post up what I have later on. thanks all Link to comment Share on other sites More sharing options...
ecastillor Posted December 8, 2005 Share Posted December 8, 2005 I really cant remember how many times this topic has been asked in this forums......To do search in the forums goes a long way! ....anyways...I always end up recommending this tutorial for max users.... http://www.robeccaproductions.com/Spanish_Tile_toot.htm Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted December 8, 2005 Author Share Posted December 8, 2005 I really cant remember how many times this topic has been asked in this forums......To do search in the forums goes a long way! ....anyways...I always end up recommending this tutorial for max users.... http://www.robeccaproductions.com/Spanish_Tile_toot.htm I am terribly sorry. I did do a search but countless topics came up and I did not happen to find one that would really tutor the process. Thanks for the link again though, it was just what I was looking for Thanks a million!!!!! Link to comment Share on other sites More sharing options...
noi-pi Posted December 8, 2005 Share Posted December 8, 2005 Just be careful about you polycount. It'll gonna slow down your PC. As a sidenote to have that "random color" on your rooftile, You could add MaterialByElement Modifier on top of the Stack......on your Medit make a Multi-subobject Material then assign any number of materials. Then apply that to your roof tiles. Link to comment Share on other sites More sharing options...
ecastillor Posted December 8, 2005 Share Posted December 8, 2005 or just apply a map as explained on the tuto! Link to comment Share on other sites More sharing options...
mskin Posted December 9, 2005 Share Posted December 9, 2005 I model in autocad, i would make a tileable tile, and then use a rectangular array (after setting the UCS to the roof surface plane). then the subtract command to cut it at the roof edges. then i would model the ridge pieces and array those (one column, multiple rows). Link to comment Share on other sites More sharing options...
*Pete* Posted December 9, 2005 Share Posted December 9, 2005 modell one tile, copy it multiple times over the roof, in LW you would use "rail clone", it gives you copies along a path (angled path, in this case). make sure that before you clone the first tile that you remove all polygons under it that will not show up in the render, it will save you up to 40% in polycount. also, it would be good to have the tiles as a separate object that you add to your house only for the final render, if you feel it is slowing down your workflow too much. example here. Link to comment Share on other sites More sharing options...
alikashan Posted December 9, 2005 Share Posted December 9, 2005 If you're using VRay, I'd first give displacement mapping a shot. Two gradient ramps, one in each direction. I've never used it for this time of roofing, but I do it for nearly everything else. . ;-) Shaun hi shauan can you describe your method in a bit more detial thnx Strange ways of life Link to comment Share on other sites More sharing options...
noi-pi Posted December 9, 2005 Share Posted December 9, 2005 If Its far off distance you can get away with bumps or displacement. But its really recommended to model it if its a closer view. Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted December 9, 2005 Author Share Posted December 9, 2005 Thanks for the enormous help ppl. Here's what I have so far thanks to the tutoring. I wil probably start posting in the wip forum from now on. Any advice would be welcomed. Link to comment Share on other sites More sharing options...
ShaunDon Posted December 9, 2005 Share Posted December 9, 2005 Your modeled tiles look great -- that's definitely the way to go. The method I was describing was to blend two black and white gradient ramps together to make a displacement map. The first is a black to white to black gradient tiled horizontally to create the ridges, then blend that at 20-30% with a top to bottom black to white gradient to create the stacking as the tiles climb the roof. But you'd only want to use this on a distance model to save yourself some time -- if it's even possible for this to look good close up, your displacement would drive your render times through the roof (no pun intended, really!). Sorry if I steered anyone wrong! Shaun Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted December 9, 2005 Author Share Posted December 9, 2005 I see what you mean Shaun. It is a good idea but I would only use it for distance rendering like you said. Thanks for the tip. Link to comment Share on other sites More sharing options...
alikashan Posted December 10, 2005 Share Posted December 10, 2005 Your modeled tiles look great -- that's definitely the way to go. The method I was describing was to blend two black and white gradient ramps together to make a displacement map. The first is a black to white to black gradient tiled horizontally to create the ridges, then blend that at 20-30% with a top to bottom black to white gradient to create the stacking as the tiles climb the roof. But you'd only want to use this on a distance model to save yourself some time -- if it's even possible for this to look good close up, your displacement would drive your render times through the roof (no pun intended, really!). Sorry if I steered anyone wrong! Shaun thnx shaun for the tip . its great . strager than life. Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted December 10, 2005 Author Share Posted December 10, 2005 Hey guys this is what I have so far. I've posted in the wip section from now on. thanks for your help with the roof. Link to comment Share on other sites More sharing options...
ecastillor Posted December 11, 2005 Share Posted December 11, 2005 Nice Jon! Way to go...now lets see it with materials Link to comment Share on other sites More sharing options...
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