PJ Posted December 9, 2005 Share Posted December 9, 2005 I’ve been playing around with max, modelling my bathroom at home, I’ve done the room, doors and windows, so how would you put the ‘appliances’ in? Do you model them or do you buy them from turbosquid or alike? Obviously the interior scenes that are posted on the site have furniture in them these look sharp and must be specific to the project. I thought I’d model them since the freebie ones looked pants, but I’m getting bogged down with the ‘how to’ bit, partially forming the ‘basin’ bit. How would you go about modelling say the basin? Box model and extrude down the poly faces and the pull the vertex’s around? (I’ve done the bath with average results, meshsmooth covers a multitude of sins, stuff on here’s a bit good so I’m easily put off posting it for you to see). Firstly I tried to box model one scale it down and then boolean one from the other…not good even mesh smooth couldn’t save that one!!. Or do you create a box delete the top poly faces and weld in a new shape to form the basin? Or do you model with NURBS? I’ve watched a tutorial on using NURBS but that was to model a complicated car but box modelling seem… err boxy. So how would you go about it? Am I missing something very obvious? sorry if it's 'eye rolling' basic. Thanks in advance Phil Link to comment Share on other sites More sharing options...
Sketchrender Posted December 9, 2005 Share Posted December 9, 2005 Hi Go to evermotion , there are lots of free high quality models to download, but i am sure they are not for commercial use, you may need to read the small print. http://www.evermotion.org/?unfold=free_stuff phil Link to comment Share on other sites More sharing options...
notamondayfan Posted December 9, 2005 Share Posted December 9, 2005 jus keep tryin until u get models u like. its much more rewarding. also texturing can hugely improve a model! to model a sink, id prob start wiv sphere, and jus poly model it, by selecting various vertex, then using soft selection, to give nice curves. and cause its a sink, u can apply a mesh smooth modifier. jus model a tap from cylinders, and use modifiers like bend, and mesh smooth. hope that helps Link to comment Share on other sites More sharing options...
PJ Posted December 9, 2005 Author Share Posted December 9, 2005 Here's the bath i did last night. Had a look on the site you suggested...kind of feels like cheating Link to comment Share on other sites More sharing options...
ecastillor Posted December 9, 2005 Share Posted December 9, 2005 Here's the bath i did last night. Had a look on the site you suggested...kind of feels like cheating mmm.... Maybe...if you have all the free time in the world.... But if you have to churn out 5 animations, and about 30 stills (of different projects, mind you) in two weeks....you kind of stop about worrying if it feels like cheating or not if you didnt model the bathroom faucets... Give me evermotion models ready with vray materials anytime baby!!! Link to comment Share on other sites More sharing options...
noi-pi Posted December 9, 2005 Share Posted December 9, 2005 Here's my take on modeling a Bidet. Mostly start with a Box. Applied with Edit Poly modifier....then work my way through those bunch of tools. Finish it off with Meshsmooth modifier on top of the stack. Very basic but perhaps you'll get an idea about the workflow. http://www.geocities.com/jon31898/Bidet.gif (right click save target as...) Link to comment Share on other sites More sharing options...
Ray Posted December 9, 2005 Share Posted December 9, 2005 http://www.accustudio.com/ exchange > objects > plumbing Link to comment Share on other sites More sharing options...
PJ Posted December 9, 2005 Author Share Posted December 9, 2005 Your animated gif was cool man... my bath was slightly long winded compared but basically done the same way, so that good to know. ecastillor... point taken. but it's good practise to know how and learn the modelling commands. Phil Link to comment Share on other sites More sharing options...
Brian Cassil Posted December 9, 2005 Share Posted December 9, 2005 That's a sweet resource I had never seen before, Ray. Thanks! Link to comment Share on other sites More sharing options...
Ray Posted December 9, 2005 Share Posted December 9, 2005 Welks! Link to comment Share on other sites More sharing options...
ecastillor Posted December 10, 2005 Share Posted December 10, 2005 That's a sweet resource I had never seen before, Ray. Thanks! Really Brian? thats a great resource place!....weird you had not seen it before Link to comment Share on other sites More sharing options...
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