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road and terain question


gomantis
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this script might do what you want...

 

found on scriptspot.com

 

Wraps or drapes one mesh (Source) to another (Target). This is just a means of projection that retains the mesh body. Source Mesh vertex heights above Z=0 are transformed to an offset distance from the Target Mesh. Can choose to align the source to the target mesh curvature or have a straight projection.

Formerly known as MeshDrape

Written by Rab Gordon. Click for
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Gavin,

 

It's been a while, but I think you may want to try the shape merge command. It should give you the option to cut out the road or merge the shape into/onto the terrain.

 

There is a way immediately after the command to save the selection, so you can re-select it in the future for material mapping.

 

Good luck!

 

Angelo

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  • 2 weeks later...
shape merge. i draw all my roads in plan, possition them over the terrain in plan, then use shapemerge to make the actual road follow the terrain.
For eye-level, and closeup view, I use this method. For Aerials I render out the site plan in photoshop, and then I use it as a blanket over the mesh. Works very well for me.
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