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Mapping artifacts. . .


ealtman
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I'm having a strange problem with the map I'm using for my carpet. I'm getting these weird white stripes in the distance that are not appearing closer to the camera. I've triple-checked my map and it's seamless (as witnessed by the near carpet). Has anyone come across problems like this before? I've attached a progress image showing what's happening.

 

-Emlyn

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Thanks for the suggestion, Darkblue. Face won't work with this geometry as the shape of the carpet object is irregular. If I used the face map, it would base the pattern on the polygons, not on the object as a whole.

 

The image I previously posted encorporated a UVW map parameter using a regular planar map. After your posting, I tried switching from an explicit map channel to a planar map from object XYZ. That didn't help either. I have no clue where it's even getting white for the stripes and why it's only happening in the distance.

 

I will add that I tried putting a subdivide modifier on the object before the UVW map. That didn't help either. I feel like I'm in the Twilight Zone. . . :confused:

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