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Stone creation? App?


RyanSpaulding
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Couldn't you do something with a "particle" system punching through a ground plane and then a material by element applied to your "particles". Render it with a plaster pass for your displacement map then with materials for your diffuse map.

 

Then create a texture from that: diffuse and displacment.

 

Then you have a low polygon solution.

 

-joe

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Couldn't you do something with a "particle" system punching through a ground plane and then a material by element applied to your "particles". Render it with a plaster pass for your displacement map then with materials for your diffuse map.

Then create a texture from that: diffuse and displacment.

Then you have a low polygon solution.

-joe

 

 

woa! thats a great tip Joe, thanks!

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