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Memory issues - Bitmap Filter Error


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Can anyone help please? Error Message "Bitmap Filter Error - Failed to allocate filter tables for this bitmap (RPC content). Not enough memory" when rendering scene.

 

System is fairlt fast. Dell Precision 670. Dual 3.6 P4. 3 gb ram. 200 gb HDD. Nvidia Quatro FX4400 card. HD 60% spare. Running Max 6. Tried adjusting Virtual memory - currently 6000 min and max. Still same error when trying to render 1600 x 1200 image - not that big! Seems to only have issues with RPC content. When error is ignored and render forced, RPC's appear as 2 X-planed squares of odd colours. everything else renders OK. Any assistance with settings or solution would be greatly appreciated thank you!

 

Drew

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Too high resolution rendersettings OR too many rpc's (also cloned rpc's) are mostly due to this. It also happens when you use a non-uniform scale on your rpc's. Try not to use instanced-clones but copy your rpc masses (trees, parkinglots etc).

 

'not enough memory' could als mean that your pc can not calculate a weird shape of bitmap, which distort when you non-uniform scale your rpc's.

 

Dennis

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Thanks for the advice Harry and Dennis,

 

The problem only seems to affect my (many!) trees that are cloned by copy.

I have scaled the trees however I thought they were uniformly scaled, I will double check to see if this helps. As an experiment, I tried rendering the same scene without trees, at a much higher resolution (3600 x 2400) and had no problems, so yes most likely is an RPC issue rather than system memory.

 

Thanks again for your helpful advice,

 

Regards,

 

Drew

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Yes, trouble starts when rendering over 200 trees. Last week I had to delete so much trees (started with 1200 +) and brought it down to 600 > decided to skip rpc and array 4 different type of planemapped Got3D.com ones. Looked a lot better as well....

 

Cool detail of this, since I had to skip a lot of trees i had a wide open, grassy field to fill so I cut out a huge logo and made it a darker grass. They love it....

 

So the weird black/greenish planes instead of nice rpc's was probably the amount of trees (+non-uniform scale?) instead of a nasty hardware problem.

 

Dennis

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  • 7 months later...

I keep getting this error in a scene that used to work fine on my old machine. I even used the same RAM when building my new one. I open the old scene which was rendered with vray and i get this message when i try to render or if i open the material editor.

 

How come this is happening, it used to work fine?

2gb ram, max 8 and vray.bitmap filter error

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  • 2 months later...

I got the same error today, and one the eror occurs then the render starts crawling and it finishes but an hour or so later....I render for print so I like to use the print size wizard in Max under the rendering button. and I have found that max wiggs out at around 7000 x 6000 resolution and states that it aint possible due to "not enough memory"

 

ANY HELP,,,ANYBODY

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I've never seen your exact error with RPC but here are some thoughts.

 

The latest version of the RPC plugin allows for instancing and it works great. We render hundreds if not thousands of 'em in a scene typically with no problem. If something does come up, we usually start by checking to make sure that the RPC content manager hasn't crashed (it does sometimes).

 

If that doesn't help, try seperating out the RPC by type, render each type and eventually you'll find out what one or type was causing the problem. You might need to find a replacement or even delete it out and put the same thing back in.

 

Good luck.

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