Jump to content

Bathroom


polop
 Share

Recommended Posts

i know this is maxwell forum but all works pls to be posted on the works in progress or finished works section ....

 

well i could rant about 16 hours for this image ...but then who is going to lissen ,, i do feel its a bit burned above the wc

Link to comment
Share on other sites

well... from a lw POV... (but should work similar with other apps)

 

Open Maxwell viewer... file... open image or better ... open HDR...

 

then on the left enter the settings that you're going to use in your scene (approx) and enter the intensity (there is no way to make it - or + after, so decide here, ... try saving different versions at different intensities..)

 

then file.... save mxi .... give it a name.... Image.mxi

 

then in your app, model a sphere, invert normals, map the image you previously loaded in Maxwell viewer to generate the mxi image, map it sherical Y, (assuming you have a spherical image map off course)

 

load the sphere in your app... apply Maxwell shader, choose emitter... custom... then from there, load the previously generated mxi image.. that's it... render...

 

Maxwell will use the mxi image to illuminate your scene, don't forget to map the original image to your luminosity channel, maxwell will use the mapping info from there....

 

Voilà, hope this helps...;)

Link to comment
Share on other sites

the overall colour suggest a warm light but your emitters are a bright white and that toilet is in a wierd location.

 

colour - maybe i messed it up in Photoshop post (levels/tree over the window etc.)

toilet - the building exists - that thick wall contains vent, so there was no better location to place it - believe me ;-)

 

Rendering is still going on. Actual state:

[21h 16m 28s] of [900h 0m 0s] , current sampling level : 14.22

(looks much better now ;-)

Link to comment
Share on other sites

there's something about the scene that doesn't look right...i think it's all of the reflections. i'd tone them down with a UV roughness, something around .3. my eye just keeps bouncing around the room...

 

i'd take the time to properly map the wall pattern to the grout lines make sense too. there are a few akward areas here and there.

 

the quality/noise for 39hrs is dissapointing, but there is a lot going on in that scene too. how many poly's are your emitters?

 

chuck

Link to comment
Share on other sites

I agree with Chuck. Overall the first one is looking good. I'd also put a bevel on the wall corners if it's not too much trouble.

 

The perspective distortion is a bit extreme on the second render, but I know it's hard to avoid without camera clipping.

 

Regarding the design, have you considered putting a door between the commode and the sinks?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...