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MR: Self-Illuminated DGS-materials


nisus
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Hi Everyone,

 

I've been researching the marvellous DGS-materials lately, but haven't found how to make them self-illumination. Any clues?

 

I've been thinking about the following strategies:

- adding 'unnatural' DGS-fx in the photon-shader-slot (i.e. sum of DGS more than 1)

- adding the photon base shader in the photon-shader-slot

- adding whatever (i don't know what) in the lightmap-slot

 

Any tips are welcome, because I'm pretty new to DGS. thnx.

 

rgds

 

nisus

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