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3DS Max Camera Correction Modifier


Claudio Branch
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I recently made a test animation using the camera correction modifier. The test is an architectural fly-through with the camera and it's target following a spline that changes slightly in elevation. The modifier applies a two point perspective to the camera, but as soon as the elevation changes, the modifier no longer holds the edges of the buildings at vertical.

 

Any suggestions on how I can maintain the two-point perspective when the camera path changes elevation?

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the way i understand Max is that anything with a spinner can be animated. go to the first frame you want, then turn on animate. you may have to change the value to something else then change it back to get the red outline. then you should be able to animate the modifier as you go through the frames.

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  • 2 years later...

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