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Vray Z-buffer problem Help


boogotti
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Hi, everyone

i got a problem with vray (using 1.47) when ever i try to render out a z-buffer channel it comes out as stripes.:( I have fidded around with my camera settings i get the same problem?

When i render a z-buffer channel using max's default render it comes out fine?

Please can you help me thanks

This is how it looks like when its rendered out the z-buffer channel

zbufferframe23za.jpg

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hi thanks for your help, but i do my post production in photoshop and photoshop doesn't appect rpf rla files. i need to some how convert that

Z-depth info into a grayscale so i can use it in photoshop.

 

The only way of getting around this i was just thinking is to render it using the defult scanline to get the zdepth in grayscale? are there any other ways?

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