Tim Saunders Posted December 27, 2005 Share Posted December 27, 2005 anyone ever have problems like this where some lines qren't completely rendered? i figured it would be low rez only, but even at higher rez i have the problem. Link to comment Share on other sites More sharing options...
Tim Nelson Posted December 28, 2005 Share Posted December 28, 2005 Hmm, I've had that problem too, and I think it is mostly an AA issue. I never have found a perfect setting for it though. Link to comment Share on other sites More sharing options...
pauldoherty Posted December 28, 2005 Share Posted December 28, 2005 Are you using cinemas sketch and toon. If so read on I hav'nt much experience using this myself however I recall a number of settings within the render settings / effects / post effects section. I think there is a setting in there which you can click on so that the renderer picks up intersecting lines.... There are a number of settings you can switch on like render creases / render folds etc. Let me know how you get on... An alternative to this is in the model leave a slight gap between the 2 abuting elements so they dont intersect... but this really aint good practice Also, im interested in starting to use sketch and toon but have noticed in the past the few times I have used it that render times are really long why is this??? Link to comment Share on other sites More sharing options...
Tim Saunders Posted December 28, 2005 Author Share Posted December 28, 2005 thanks pablo. i'm not familiar with cinimas sketch. this is straight forward toon effect. defalt settings. i tried adjusting line thinkness with no change in result. i may try to adjust aa sttings like tim suggested. Link to comment Share on other sites More sharing options...
AJLynn Posted December 28, 2005 Share Posted December 28, 2005 I think he meant Vray Toon (this is the Vray forum...) but for Cinema Toon... well, by now I have about 9,000 ways of making Cinema render very, very slowly (currently experimenting with complicated shapes of glass with Fresnel, frosting, dirt-shaded Diffusion channel, caustics and radiosity, and it's very effective at rendering slowly). With Toon try making everything you can (lighting, mat channels, other render settings, geometry subdivs, etc.) as simple and fast as possible, since most/all of that is going to get processed and then the Toon effects will wipe a lot of it out. This is also a good time to render in passes (see Chris's post at http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=13818&highlight=&sid=65dcc7fefdc23bdb86e9104904b6d449 - the same principles can be applied) and save solutions if you're using any. Link to comment Share on other sites More sharing options...
pauldoherty Posted December 28, 2005 Share Posted December 28, 2005 I think he meant Vray Toon (this is the Vray forum...) but for Cinema Toon... well, by now I have about 9,000 ways of making Cinema render very, very slowly (currently experimenting with complicated shapes of glass with Fresnel, frosting, dirt-shaded Diffusion channel, caustics and radiosity, and it's very effective at rendering slowly). I didnt ask how to slow rendering times down!!!!!! Link to comment Share on other sites More sharing options...
Tim Saunders Posted December 28, 2005 Author Share Posted December 28, 2005 easy with those exclamation points pablo. your not going to make friends here by yelling at people. i think andrew was joking. Link to comment Share on other sites More sharing options...
pauldoherty Posted December 28, 2005 Share Posted December 28, 2005 Fair do's, apologies then Andrew.... Im not in a jokey mood today I guess. Link to comment Share on other sites More sharing options...
AJLynn Posted December 28, 2005 Share Posted December 28, 2005 And to clarify - my points on tooning were for how to speed it up. With the C4D renderer I find it's pretty sensitive to having the wrong button pressed and being slowed down by a factor of 10, so only use what's needed. With Vray I find it easier to keep render times under control but it takes more work - or maybe it's just a different learning curve - to get the quality of subtle effects that are easy with C4D. Link to comment Share on other sites More sharing options...
pauldoherty Posted December 29, 2005 Share Posted December 29, 2005 Thanks Andrew; Iv noticed its sensitivity also and it aint good. I guess i'l just play around with it and see what happens.... Link to comment Share on other sites More sharing options...
Joelp Posted January 5, 2006 Share Posted January 5, 2006 I may be chiming in a little late (been on vacation) but I have noticed that using the Adaptive QMC gives better results in this situation. Another away around this problem is to render at a higher resolution and sample the image down in PS. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now