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toon problem


Tim Saunders
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Are you using cinemas sketch and toon.

If so read on

 

I hav'nt much experience using this myself however I recall a number

of settings within the render settings / effects / post effects section.

 

I think there is a setting in there which you can click on so that the

renderer picks up intersecting lines.... There are a number of settings

you can switch on like render creases / render folds etc. Let me know

how you get on...

 

An alternative to this is in the model leave a slight gap between the 2

abuting elements so they dont intersect... but this really aint good practice

 

Also, im interested in starting to use sketch and toon but have noticed

in the past the few times I have used it that render times are really long

why is this???

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I think he meant Vray Toon (this is the Vray forum...) but for Cinema Toon... well, by now I have about 9,000 ways of making Cinema render very, very slowly (currently experimenting with complicated shapes of glass with Fresnel, frosting, dirt-shaded Diffusion channel, caustics and radiosity, and it's very effective at rendering slowly).

 

With Toon try making everything you can (lighting, mat channels, other render settings, geometry subdivs, etc.) as simple and fast as possible, since most/all of that is going to get processed and then the Toon effects will wipe a lot of it out. This is also a good time to render in passes (see Chris's post at http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=13818&highlight=&sid=65dcc7fefdc23bdb86e9104904b6d449 - the same principles can be applied) and save solutions if you're using any.

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I think he meant Vray Toon (this is the Vray forum...) but for Cinema Toon... well, by now I have about 9,000 ways of making Cinema render very, very slowly (currently experimenting with complicated shapes of glass with Fresnel, frosting, dirt-shaded Diffusion channel, caustics and radiosity, and it's very effective at rendering slowly).

 

 

 

I didnt ask how to slow rendering times down!!!!!!

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And to clarify - my points on tooning were for how to speed it up. With the C4D renderer I find it's pretty sensitive to having the wrong button pressed and being slowed down by a factor of 10, so only use what's needed. With Vray I find it easier to keep render times under control but it takes more work - or maybe it's just a different learning curve - to get the quality of subtle effects that are easy with C4D.

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I may be chiming in a little late (been on vacation) but I have noticed that using the Adaptive QMC gives better results in this situation. Another away around this problem is to render at a higher resolution and sample the image down in PS.

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