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Best way to make Recessed Lights?


Jonathan Sanchez
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depends what the recessed lights look like. it's obviously better to 'place' the lights on the ceiling and do it that way, but if they must be recessed then yes, you must recess them.

 

usually by either modelling the cieling with the holes in it in the first place, or maybe (if your using max/viz) use the shape merge command instead of boolean. much fast, smoother and reliable for this type of thing.

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I normally use a cylinder which has a light-texturemap on the cap. The cylinder sticks out a little bit. So I can reposition them or hide them if I like. That works best if the recessed lights are even with the ceiling and not rendered as close-ups. lighing either with glow-glare shaders or just photoshop.

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If you keep your ceiling plane as a spline object with a normal modifier on top (this turns it to a face, and usually to draw your ceiling in plan so you need to flip the face normals), then you can have circles in the spline for your recessed light locations. That'll cut the holes for you -- it's cleaner than a boolean, and you can always go back to the spline object and reposition the circles if the lights need to be moved.

 

I'm not sure I understand JR's suggestion, but can lights and such will usually have a lip or something that is slightly below the ceiling -- but the bulk is always sunk into the ceiling. You need to cut holes in the ceiling plane for this to actually look right.

 

Shaun

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