thevinylgibbon Posted January 1, 2006 Share Posted January 1, 2006 This is my current project to produce a set of still images showing the presentation facilities in a restaurant: Modelled in ADT - Vizrender Can anyone help me to get the lighting to behave as it does in real life. Everything is to scale, I've used IES files for the lights (from the manufacturers website) and I've used Architectural materials tweaked to represent everything that's currently there. The lights are creating too strong shadows, and showing up on the walls. They are also distributing strangely from the diffuser. In real life the lights are much softer, and the shadows produced are very subtle. The actual light fittings have a decorative glass fixture, which is made of 2 types of frosted glass. I have used the standard frosted glass from Vizrender for this. The things I know I need to address: Correct texture mapping on floor & media panels Reduce reflection on ceiling (from semi-gloss paint) Revise materials on chairs Reduce refelection on floor Add entourage (blinds/plants) Add curved neon light under lozenge The image has rendered too grainy & washed out, my radiosity settings were: Initial quality: 85% Refine iterations: 10 Indirect light filtering: 1 Direct light filtering: 1 Using adaptive subdivision Max mesh - 1000mm Min mesh - 30mm Contrast threshhold: 40 Initial mesh size - 300mm Regather indirect illumination Rays per sample: 128 Filter radius: 2.5 Clamp Values (cd/m^2): 10000 Environment: Ambient: RGB 25 Logarithmic exposure Brightness: 65 Contrast: 55 Midtones: 1.0 Physical scale: 1500 I have attached an image of my render, and a photo of the area I am trying to re-create: Link to comment Share on other sites More sharing options...
mwhite Posted January 1, 2006 Share Posted January 1, 2006 O.K. - Heres a dumb question since I'm not up to speed with the settings. It would appear that the lights in the real photo are on a dimmer - while the model lights are running at full setting from the IES file. What happens if you 'dim' the lights/ies file? Can't offer much much more than that - I'm still trying to figure out Vray. Link to comment Share on other sites More sharing options...
Yaseck Posted January 2, 2006 Share Posted January 2, 2006 I will only say: change the floor texture. This one looks terrible with this dark stain on it. When it's repeating it looks very render-like. Link to comment Share on other sites More sharing options...
thevinylgibbon Posted January 2, 2006 Author Share Posted January 2, 2006 The lights in the actual restaurant aren't on a dimmer, but as you say the one's in the photo don't look as bright. I will try turning these down, but it seems that the model infact needs more light...? Textures do need work, especially the floor. Can anyone help with the settings in Vizrender? Cheers Link to comment Share on other sites More sharing options...
sunilarch Posted January 2, 2006 Share Posted January 2, 2006 your lighting is really right, except you hav to increase the quality of gi solution and few mapping issues. In the photograph your scene is lit by the flash of the camera and the auto exposure of the camera. imho ure render is right and ure photo is wrong Link to comment Share on other sites More sharing options...
thevinylgibbon Posted January 2, 2006 Author Share Posted January 2, 2006 No GI in Vizrender unfortunately, I'm relying on my radiosity solution... Link to comment Share on other sites More sharing options...
thevinylgibbon Posted January 9, 2006 Author Share Posted January 9, 2006 This is my latest update - I've modified some of the textures and sorted out the mapping issues. The lighting and the radiosity settings have remained the same. I need to add the plants and the lecturn. I'm still not happy with the grainyness of the rendering, is there something in the radiosity settings that could improve it? Thanks Link to comment Share on other sites More sharing options...
thevinylgibbon Posted January 16, 2006 Author Share Posted January 16, 2006 I changed some of the settings to increase the quality & remove the grainyness: Initial quality = 96% Rays per sample = 150 Filter radius = 10 I think this is ready for the rest of the entourage... Rendering time on this was ridiculous...my kingdom for a vray engine!! Link to comment Share on other sites More sharing options...
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