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help for real result (3ds file attatched)


darkblue_wire
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Real result can be reached with real looking buildings. No offense but that is a fact.

 

1) As far as i can see (didn't download your files) the environment settings are tweaked. Don't tweak since default is fairly cool in M~R. If you want a more deep blue sky, lower your ozone and water layer, hit sunlight and rotate your model to get the shadows just were you want 'm...have the long/lat and time somewhere around noon 14:00 hrs (New york). For a less sharp sun set date to 01-01-2005 > 14:00 hrs (sun is not strong in wintertime, NY)

 

2) You textures are oversaturated, fake looking. That is part two of the real looking renderings, proper textures!

 

3) Scale. Your model is not scaled right. Maxwell is unbiased and if your model is 10 cm high it's not lighitng up cool, your shadows will be fake and all is overblown by the lights.

 

I suggest you register at the http://www.maxwellrender.com/forum and ask around. There a lot of knowledge down there otherwise post this topic again in the right section (maxwell render).

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I took a look at the file. What Dennis said, plus a couple other things:

 

Your ground plane has a Blinn material should be a Maxwell material so the light bounces correctly. Then, if compositing in a different ground, you need to put the shadows back in, and work with the levels, camera angle, etc.

 

Your sky is set up for 5am with a long exposure time to compensate. This is okay if you really want a shot taken at dawn, but for that you'll need to do more with the setup and composition - it's difficult to get right in photography, so it's difficult in Maxwell. The combination of the lighting scenario and the lighter color material on the right side of the building makes it look like you have direct early morning sun hitting that side of the building but not casting a shadow. (Is that what you were going for - faking the direct sun using the color - or is that a coincidence?)

 

The texture map on the glass - I'm guessing you're trying to get that as a reflection? It's not working. Also, the other building is ugly, as is the pink.

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Hi

 

well, all replies are welcome

(while i m still learning i will explain how i did it )

i have modeled any building ( i agree with you its ugly )

i have tried to applay some maxwell mateials & maps .

when i hae tried to simulate the real light in my country i couldn,t

i am from Cairo at 30,30 & GMT + 02:00

its sunny here most of the year i have choosed 1/8/2005 (very hot sunny day) but the result wasn,t like the real ......

about the bldg ground its old image ihave only concentrated on getting real building result but....:( i couldn`t

anyway

i will try to edit the file as dennis guide me & i have registered to maxwell forum

 

hope you all more success

 

best regrds

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It's not very easy working with Maxwell...that's allright man!

 

Maybe its better when you start render your work with only physical sky turned on to get a grasp on your texturing etc. before set up a nice sunsystem. There are some helpers around lately, especially the 'sun-estimator' (do a search on the maxwell forums for a free download) is pretty handy if you don't know (probably nobody) the long/lat coordinates per country. The tool will help you with shadows and direction of the sun at certain coords. Within' the Maxwell sunsystem, it's wellknown that the Spanish and NY settings are the best.

 

Don't forget:

 

- a proper model in the right scale

- system unit setup in centimeters

- Know your textures well

- keep rgb values under 230 (reflectance > noise)

- Be patient man

- Model some plain boxes in correct building-sizes and render a few stills for practice

 

Keep it up and don't hesistate to ask, it's the fastest way to learn to handle rendertools like maxwell :)

 

Dennis

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