RyanSpaulding Posted January 3, 2006 Share Posted January 3, 2006 How does one alleviate this problem when exporting to 3ds? Most of my curbing has this error message and I cant get it into the 3ds format. Any ideas? Link to comment Share on other sites More sharing options...
MrCAD Posted January 3, 2006 Share Posted January 3, 2006 .3ds file can only accept less than 65k faces per object..so u need to maybe you need to detach a few faces and make seperate individual objects. cheers Meher http://www.mr-cad.com Link to comment Share on other sites More sharing options...
Scott Baumberger Posted January 4, 2006 Share Posted January 4, 2006 Split the curb objects into multiple layers - curb1, curb2, etc. until you get under the 65K limit. You can then group them back together in MAX - not the greatest solution but it's the best I've found. If the objects are mostly solids with curved faces, you could play with the "facetres" variable which controls the number of faces when exporting to 3ds. This is really only acceptable for middle ground or background elements though. Up close you'll need as many faces as you can get to keep the object smooth. If the curb object is one big solid, you'll need to break it up into smaller pieces. This limitation has been around for years - I wish Autodesk would tackle this issue, but I wouldn't hold my breath. Hope that helps! Link to comment Share on other sites More sharing options...
STRAT Posted January 4, 2006 Share Posted January 4, 2006 what scott says divide the offending large object into several smaller separate objects then re-assemble them back into 1 object in your desired 3d app. there is an option in acad where you can change this value, but i cant remember where. Link to comment Share on other sites More sharing options...
Kerry Thompson Posted January 8, 2006 Share Posted January 8, 2006 Hi I think the variable you are looking for is FACETRES - Adjusts the smoothness of shaded and rendered objects and objects with hidden lines removed. Valid values are from 0.01 to 10.0. Cheers Kerry Link to comment Share on other sites More sharing options...
STRAT Posted January 9, 2006 Share Posted January 9, 2006 Kerry, thats a usefull option for peeps to know, but still doesn't get around the fact there's still a vertex export limit. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now