archifreak Posted January 14, 2006 Share Posted January 14, 2006 hi everyone, I was wondering if anyone can help me out, I am trying to render an interior shot using light tracer, dut the shot is too dark, i put bounces up to 4, use the skylight with a high value, but it doesn't really do any good, it only goes with intense light around the windows, but the inside is too dark. can anyone give me some tips? thanks Link to comment Share on other sites More sharing options...
manta Posted January 15, 2006 Share Posted January 15, 2006 Light-tracer is good for outdoor shots, try using radiosity for indoor Link to comment Share on other sites More sharing options...
pradipta Posted January 15, 2006 Share Posted January 15, 2006 archifreak, try using radiosity or vray for indoor scene. lighttracer can only be used for outdoor scene in conjunction with sky light and does no good for interiors. i'd strongly suggest using vray or even MR for indoor scene. Link to comment Share on other sites More sharing options...
archifreak Posted January 15, 2006 Author Share Posted January 15, 2006 hmm ok i'll check those out. what is MR? thanks for the input! Link to comment Share on other sites More sharing options...
arquiteck09 Posted January 16, 2006 Share Posted January 16, 2006 i think he means Mental Ray or Maxwell Render, Mental Ray is the native render for 3ds Max since version 6, you can try the Mental Ray tutorials, it can give really goods results. Link to comment Share on other sites More sharing options...
Matt Sugden Posted January 19, 2006 Share Posted January 19, 2006 Hi, I've found when using light tracer for indoor shots to produce some nice results, try putting your bounces to about 2, and putting an omni in your scene with an !!ambient only!! setting, multipler to about 0.3. That should boost the overall light level to an acceptble amount, regardless of scale. I've started using the photometric area lights at the windows, though these values are scale dependant (make sure your glass in not visible to cast shadows), and I'm getting some nice results. I also find dropping the ray number down to 10, for tests really speeds things up, then I crank that number up to about 250-500 for final renders. Seems reasonably fast to me. I've found that ligthtracer is probably the most straight forward or at least the most accessible way of getting soft shadows into interiors. Link to comment Share on other sites More sharing options...
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