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interior rendering


archifreak
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hi everyone,

I was wondering if anyone can help me out, I am trying to render an interior shot using light tracer, dut the shot is too dark, i put bounces up to 4, use the skylight with a high value, but it doesn't really do any good, it only goes with intense light around the windows, but the inside is too dark.

can anyone give me some tips?

thanks

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Hi, I've found when using light tracer for indoor shots to produce some nice results, try putting your bounces to about 2, and putting an omni in your scene with an !!ambient only!! setting, multipler to about 0.3. That should boost the overall light level to an acceptble amount, regardless of scale.

 

I've started using the photometric area lights at the windows, though these values are scale dependant (make sure your glass in not visible to cast shadows), and I'm getting some nice results. I also find dropping the ray number down to 10, for tests really speeds things up, then I crank that number up to about 250-500 for final renders. Seems reasonably fast to me.

 

I've found that ligthtracer is probably the most straight forward or at least the most accessible way of getting soft shadows into interiors.

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