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Animations & Backgrounds -Help!


Aspiring Visualizer!
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I am currently completing my first short Animation, however I am having alot of trouble with my background!

 

I have a camera 'spinning' around a room, outside of this room, I have created a very large cylinder (much larger than the model) and mapped a background to it (as the exterior environment).

 

However, as the camera is spinning around the room, it appears as if the background is moving with it! (ie. I have 1 damn tree that appears in every shot!) It makes you kind of dizzy watching it!

 

I think I have tried everything!

1. Rendering-->Environment-->Use Map

2. Instanced this Map into a Material Slot in the Material Editor.

3. Architectural Mat.-->User Defined-->Diffuse Map

4. Diffuse Map-->Bitmap-->Environment, Cylindrical Environment (uncheck

Mirror and Tile)

5. Bitmap Parameters-->Cropping/ Placement (uncheck apply) place.

 

Any help would be very very much appreciated, the clients watching the final video are going to get motion sickness if I don't solve this soon!

 

Thanks in advance! :)

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What you need is an environment map. Then open you environment dialog and load it in the slot. Now open your material editor and drag that map to an empty material slot. (Select instance when you copy it). Select the Environ option and make sure you select Spherical Environment for the mapping. If you want to see it in your viewport, pres Alt-b, tick Use Environment Background and Display Background.

 

Christo

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something doesn't make any sense, your tree bg pic is distorted horizontally on your cylinder object, however it is fine in your camera shot. Goto "rendering/environment" and make sure that you are not using anything under environment map or simple make sure there is no checkmark in the "use map" dialog box

 

Also make sure you don't have a viewport background on either.

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