Jump to content

REAL world units??? (cm/inch..lux...etc)


Zdravko Barisic
 Share

Recommended Posts

I've been looking for this answer for almost 2 months but I did find NOTHING, well:

-If I have new max scene with international units Vray assume that is metars or centimetars?

-If I have one Direct Light what is its candellas or Lux units?

(or Vraylight instead of it?)

...

...

 

So what are Vray primary units? Its so confusing working with "unitless" program, isnt it?

Link to comment
Share on other sites

Wow, half the people on that thread are incredibly confused :) But after sifting out the confusion there's very helpful info in there. The way I read it is basically, Vray assumes you're in meter and if you normalize the lighting intensity the unit is watts. Convert lumens to watts by multiplying by 0.0015, and keep in mind that you might actually be working in watts per square meter if you're using VrayLights. (Is that correct?)

Link to comment
Share on other sites

Wow, half the people on that thread are incredibly confused :) But after sifting out the confusion there's very helpful info in there. The way I read it is basically, Vray assumes you're in meter and if you normalize the lighting intensity the unit is watts. Convert lumens to watts by multiplying by 0.0015, and keep in mind that you might actually be working in watts per square meter if you're using VrayLights. (Is that correct?)

 

Yeap.. sounds correct... to be brutally honest, since vray does not really have exposures like the radiosity engine, I just light it until it seems correct. I only care about the intensity relative to the other lights. But I work differently than you guys.

Link to comment
Share on other sites

Yeap.. sounds correct... to be brutally honest, since vray does not really have exposures like the radiosity engine, I just light it until it seems correct. I only care about the intensity relative to the other lights. But I work differently than you guys.

 

I'm with you on that - I'm not likely to be using Vray for accurate lighting simulation, and I'm used to the non-normalized units - I find it pretty easy to eyeball a situation and say "that should 3 0.5's on that side" etc., and not miss exposure control. But it's nice to know that if it really needs to be a 100W light bulb, that's possible.

Link to comment
Share on other sites

  • 18 years later...
Guest ffshark80

V-Ray typically works with meters for scene units and uses watts for lighting intensity. To convert lumens to watts in V-Ray, you can use a conversion factor of about 0.0015. For more details on converting between lumens to watts, check out this blog: Lumens to Watts Conversion Chart for LED Bulbs

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...