andre krige Posted January 17, 2006 Share Posted January 17, 2006 Check the download site! Link to comment Share on other sites More sharing options...
AJLynn Posted January 17, 2006 Share Posted January 17, 2006 And the server is getting so hammered it's a 70 minute download for me Link to comment Share on other sites More sharing options...
andre krige Posted January 17, 2006 Author Share Posted January 17, 2006 30min left for me.. Wonder if they will release some plugins today? Link to comment Share on other sites More sharing options...
AJLynn Posted January 17, 2006 Share Posted January 17, 2006 I'll find out if this thing ever finishes and the page ever reloads Link to comment Share on other sites More sharing options...
AJLynn Posted January 18, 2006 Share Posted January 18, 2006 Didn't find any new plugins, but the import function works (use OBJ with triangulated faces) and the 3DSMax plugin that was released on Dec 5 for RC2 works. I'm using that plugin to create MXS files to load into MXST and liking it so far. BTW, a default light bulb emitter is now 6500W. Link to comment Share on other sites More sharing options...
3dworks Posted January 18, 2006 Share Posted January 18, 2006 Check the download site! OSX version within 24 hours, wheeee suspense... ! markus Link to comment Share on other sites More sharing options...
Fran Posted January 18, 2006 Share Posted January 18, 2006 The plug-ins are included in the download. When you install, it puts the zip files for the available plug-ins in your Maxwell install folder. It looks very promising. I noticed that trying to render from Max is a waste of time because lights don't work properly. I exported the mxs file and opened it in the studio to get it to render. Link to comment Share on other sites More sharing options...
rivoli Posted January 18, 2006 Share Posted January 18, 2006 I noticed that trying to render from Max is a waste of time because lights don't work properly. they seem to work here if you set emitters type to custom. from a couple of images i rendered, i couldn't tell any difference between the ones rendered from studio and the ones rendered from max via plugin. Link to comment Share on other sites More sharing options...
AdamT Posted January 18, 2006 Share Posted January 18, 2006 So far this looks like the best release since beta. Still lots missing, but at least it's progress. Link to comment Share on other sites More sharing options...
Devin Johnston Posted January 18, 2006 Share Posted January 18, 2006 I agree, I'm very pleased with what I'm seeing and I'm very happy that they put together a manual for RC5. Link to comment Share on other sites More sharing options...
andre krige Posted January 18, 2006 Author Share Posted January 18, 2006 Finished first rendering in about half the time of beta without reasigning any materials! Busy checking glass and sunlight - any feedback? Link to comment Share on other sites More sharing options...
chuck Posted January 18, 2006 Share Posted January 18, 2006 I set up a scene with glass and sunlight, no good. The glass was made from a box though. No direct light made it through the glass. Anyone else having problems with bumpmaps? Mine will not work in Max. Are you guys seeing a speed increase? I really can't say I've noticed much of anything... Link to comment Share on other sites More sharing options...
whiskey Posted January 18, 2006 Share Posted January 18, 2006 mverta said: A 6500 Kelvin light can't just have its intensity increased how come? in real world i can have a 6500 kelvin arri-spot at 500 watt, 1000 watt or 10'000 watt..it stays at 6500 kelvin i don't get it absolute temperature of the black body radiator is expressed in degrees kelvin and is not related to its intensity..no? Link to comment Share on other sites More sharing options...
AJLynn Posted January 18, 2006 Share Posted January 18, 2006 You are correct. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted January 18, 2006 Share Posted January 18, 2006 in real world i can have a 6500 kelvin arri-spot at 500 watt, 1000 watt or 10'000 watt..it stays at 6500 kelvin Right--the temperature refers to the coloration of the light, not the intensity. Link to comment Share on other sites More sharing options...
whiskey Posted January 18, 2006 Share Posted January 18, 2006 so why does mverta say you can't just have the intensity increased without changing the color temperature:confused: Link to comment Share on other sites More sharing options...
Ernest Burden III Posted January 18, 2006 Share Posted January 18, 2006 so why does mverta say you can't just have the intensity increased without changing the color temperature:confused: I don't know, better ask him. Maybe he's misunderstanding what you want to do. Link to comment Share on other sites More sharing options...
whiskey Posted January 18, 2006 Share Posted January 18, 2006 mikes answer to my pm It's a terminology problem. In the real world, our Arri lights referred to by their Kelvin temperature are referring to the color index. It's like your computer monitor's white point being set at 6500 K.. it's not actually emitting 6500 K of energy, it's referring to the color index. It's very confusing as it is right now, so it's being refined, but the current way you can think of Maxwell's Kelvin lights is surface TEMPERATURE. You and I are interested in the COLOR being represented by the K scale, with variant intensity. Why you'd want a pure Kelvin temperature in Maxwell is a mystery to me. I want a 6500 K light at 500 Watts. SO they're putting that in. _Mike Link to comment Share on other sites More sharing options...
Ernest Burden III Posted January 18, 2006 Share Posted January 18, 2006 mike:I want a 6500 K light at 500 Watts. SO they're putting that in. This has just occurred to the 'physically-obsessed' at NL? Also, someone has posted a proof render at MWRforum showing light not visible from outside of a glass wall lit by sun. Oh, well. Not like it mattered. Its just more speculation, but doesn't it seem like they would have been showing us how they've solved their little problem if they had solved it? It then follows that with all this effort they haven't solved it. More effort, more time is going to make it work? I haven't had time to DL this release yet, what have you guys come up with? Link to comment Share on other sites More sharing options...
mverta Posted January 18, 2006 Share Posted January 18, 2006 This has just occurred to the 'physically-obsessed' at NL?I haven't had time to DL this release yet, what have you guys come up with? In fact, the idea of true "temperature" lights appeals to NL specifically because they're physically obsessed. This literal temperature thing has some seriously wild and useful applications for the future in ways you can probably think of and I can't discuss. What's silly is that it showed up first and the more common, practical usage version didn't. But then again, the team really thinks 1.0, not RC 5. Go download RC 5, your criticisms will be way more biting when you've actually taken it for a test drive. Plus it's pretty cool. _Mike P.S. Sunlight+Glass works in Rs2. Caustics in mirrors/through windows/looking at caustics through windows in mirrors/looking at sunlight caustics through a window reflected in a mirror through a window reflected in a mirror works in Rs2. Since Rs2 is probably post-1.0, they ain't showing shit. Link to comment Share on other sites More sharing options...
AdamT Posted January 19, 2006 Share Posted January 19, 2006 Definitely, it's much more important to simulate soap bubbles and set light intensity by ... temperature. *groan* Link to comment Share on other sites More sharing options...
AdamT Posted January 19, 2006 Share Posted January 19, 2006 Oh well, at least they're giving away 20 free licenses with the Mac rlease. Link to comment Share on other sites More sharing options...
leoA4D Posted January 19, 2006 Share Posted January 19, 2006 Oh well, at least they're giving away 20 free licenses with the Mac rlease. Huh? Argh, right. It looks like I have another paperweight for my G4 hard drive. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted January 19, 2006 Share Posted January 19, 2006 mike:I want a 6500 K light at 500 Watts. SO they're putting that in. In fact, the idea of true "temperature" lights appeals to NL specifically because they're physically obsessed. It appeals to me for the same reason--it makes sense without puzzling through intensity levels on a 0 - 100 scale (and in C4D you start there, then set them to 250%--its meaningless). So you would START with Ktemp@power/intensity Go download RC 5, your criticisms will be way more biting when you've actually taken it for a test drive. Plus it's pretty cool. P.S. Sunlight+Glass works in Rs2. Since Rs2 is probably post-1.0, they ain't showing shit. Mike--the language.... I've got to wrap up some illustrations in the next 24 hours so I can write an invoice, so RC5 will have to wait. And I wasn't being critical, just pointing out the irony of a lack of real-world light function, as reported above. But there is no post 1.0 if the sun+glass issues aren't resolved. Maxwell will still be quite good in a number of markets, but for arch-vis it will be fatally flawed. The no-compromise, physically correct Maxwell will ship compromised and unable to reproduce a significant physical phenomenon central to my industry? But then again, the team really thinks 1.0, not RC5. So its harder to get worked up one way or the other about RC5. My confidence in the final has been shaken. RC5 will be interesting to work with, but its still not clear how, or when for that matter, this all gets resolved. Link to comment Share on other sites More sharing options...
Fran Posted January 19, 2006 Share Posted January 19, 2006 Okay, here are my impressions after spending some time with RC5 today. Is anyone else who has test-driven it a little...um...underwhelmed? I know that my main problem is that I don't like the material editor. Also, I think the studio needs a lot of polish to be a comfortable environment. The new material model is my worst nightmare. I feel like something I loved has been improved beyond my ability to use it. The time I saved on GI tweaks is more than doubled trying to figure out the material settings. Or trying to get MW to render the camera I want. Or looking for Exit on the File menu. I guess this was an alpha render: Here is rc5 (scene exported from Max): Link to comment Share on other sites More sharing options...
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