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What is the best way to produce Shingles


pradipta
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I would like to ask you what methods do you prefer for making shingles? I generally do it by making geometry and copying it numerous times as required and adjusting the slopes near gable roof. I tried using maps but the output is not worthy. Making geometry sometimes give troubles adjusting the ends and placing the caps on top and side.

 

Would like to see some methods of how you guys tackle this

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I use LightWave for rendering and it has a 'bump displacement' feature which is just what it says really-it takes your bump map and affects the geometry with it.

 

I'm sure all the other apps have similar displacement tools and I think V-Ray in particular has excellent features for this.

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thanks ecastillor for the link. i saw sometime before. nicely done.

not the modeling but trimming around the corner and gabble roof edge is a tough and time taking task. so, may be mapping can be an option when rendered from a considerable distance otherwise for close-up making geometry seems the only way.

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hey pradipta,

 

i use vray and use its vray displacement to make the barrel for the roof... i'll show you a pic on how i used it on my recent render. though its not as good as a render used with modeled tegula roofing but i guess its for people like me who are lazy to model in max. hehehe:D

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