Jump to content

Instance Question


enigma
 Share

Recommended Posts

We all know that making instances in a scene is very easy, like shift dragging an object will make an instance of that object and we could also make them unique by clicking make unique button n the mod param's. but here's my question, what if i have multiple similar geometry which i would want to make all of them an instance of one particular object in the scene - all geom are already created/existing, is there a particular way to achieve that in max? Maybe a one a million case but it might be a big help if we want to adjust parameters...

 

Example: you created 3 omni lights, not by cloning or by any other means like array or whatsoever, you created the lights by simply clicking anywhere in the scene. And you want the 2 other lights to become an instance of 1 light the scene, so you can control the parameters by adjusting only one light's parameters.

 

I may sound stupid coz you might think that i should have instanced the lights beforehand, but you'll never know....:)

 

I am looking for whatever way or is there a script for this kind of problem?

Link to comment
Share on other sites

yes sherwin i get the point and i know you have an idea on how apply lighting on my scanline renderings;) . what if i have a very large scene composed of around 180 omnis? i just want to know if there is a "one-click" way or a single line script which will instance all those lights...:)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...